pub struct Start {
pub random_seed: MutablePrimitiveArray<u32>,
pub scene_frame_counter: Option<MutablePrimitiveArray<u32>>,
pub validity: Option<MutableBitmap>,
}
Expand description
Initialization data such as game mode, settings, characters & stage.
Fields§
§random_seed: MutablePrimitiveArray<u32>
Random seed
scene_frame_counter: Option<MutablePrimitiveArray<u32>>
Added: v3.10 Scene frame counter. Starts at 0, and increments every frame (even when paused)
validity: Option<MutableBitmap>
Indicates which indexes are valid (None
means “all valid”). Invalid indexes can occur on frames where a character is absent (ICs or 2v2 games)
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Start
impl RefUnwindSafe for Start
impl Send for Start
impl Sync for Start
impl Unpin for Start
impl UnwindSafe for Start
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more