Struct peppi::action_state::Roy [−][src]
pub struct Roy(pub u16);
Implementations
impl Roy
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impl Roy
[src]pub const FLARE_BLADE_GROUND_START_CHARGE: Roy
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pub const FLARE_BLADE_GROUND_CHARGE_LOOP: Roy
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pub const FLARE_BLADE_GROUND_EARLY_RELEASE: Roy
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pub const FLARE_BLADE_GROUND_FULLY_CHARGED: Roy
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pub const FLARE_BLADE_AIR_START_CHARGE: Roy
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pub const FLARE_BLADE_AIR_CHARGE_LOOP: Roy
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pub const FLARE_BLADE_AIR_EARLY_RELEASE: Roy
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pub const FLARE_BLADE_AIR_FULLY_CHARGED: Roy
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pub const DOUBLE_EDGE_DANCE_1_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_2_UP_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_2_SIDE_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_3_UP_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_3_SIDE_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_3_DOWN_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_4_UP_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_4_SIDE_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_4_DOWN_GROUND: Roy
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pub const DOUBLE_EDGE_DANCE_1_AIR: Roy
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pub const DOUBLE_EDGE_DANCE_2_UP_AIR: Roy
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pub const DOUBLE_EDGE_DANCE_2_SIDE_AIR: Roy
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pub const DOUBLE_EDGE_DANCE_3_UP_AIR: Roy
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pub const DOUBLE_EDGE_DANCE_3_SIDE_AIR: Roy
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pub const DOUBLE_EDGE_DANCE_3_DOWN_AIR: Roy
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pub const DOUBLE_EDGE_DANCE_4_UP_AIR: Roy
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pub const DOUBLE_EDGE_DANCE_4_SIDE_AIR: Roy
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pub const DOUBLE_EDGE_DANCE_4_DOWN_AIR: Roy
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pub const BLAZER_GROUND: Roy
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pub const BLAZER_AIR: Roy
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pub const COUNTER_GROUND: Roy
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pub const COUNTER_GROUND_HIT: Roy
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pub const COUNTER_AIR: Roy
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pub const COUNTER_AIR_HIT: Roy
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Trait Implementations
impl ArrowPrimitive for Roy
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impl ArrowPrimitive for Roy
[src]type ArrowNativeType = u16
type ArrowType = <u16 as ArrowPrimitive>::ArrowType
const ARROW_DATA_TYPE: DataType
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fn into_arrow_native(self) -> Self::ArrowNativeType
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impl<'de> Deserialize<'de> for Roy
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impl<'de> Deserialize<'de> for Roy
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
impl Copy for Roy
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impl Eq for Roy
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impl StructuralEq for Roy
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impl StructuralPartialEq for Roy
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Auto Trait Implementations
impl RefUnwindSafe for Roy
impl Send for Roy
impl Sync for Roy
impl Unpin for Roy
impl UnwindSafe for Roy
Blanket Implementations
impl<T> Arrow for T where
T: ArrowPrimitive,
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impl<T> Arrow for T where
T: ArrowPrimitive,
[src]impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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pub fn equivalent(&self, key: &K) -> bool
[src]Compare self to key
and return true
if they are equal.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,