Struct peppi::action_state::Common [−][src]
pub struct Common(pub u16);
Implementations
impl Common
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impl Common
[src]pub const DEAD_DOWN: Common
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pub const DEAD_LEFT: Common
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pub const DEAD_RIGHT: Common
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pub const DEAD_UP: Common
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pub const DEAD_UP_STAR: Common
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pub const DEAD_UP_STAR_ICE: Common
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pub const DEAD_UP_FALL: Common
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pub const DEAD_UP_FALL_HIT_CAMERA: Common
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pub const DEAD_UP_FALL_HIT_CAMERA_FLAT: Common
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pub const DEAD_UP_FALL_ICE: Common
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pub const DEAD_UP_FALL_HIT_CAMERA_ICE: Common
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pub const SLEEP: Common
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pub const REBIRTH: Common
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pub const REBIRTH_WAIT: Common
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pub const WAIT: Common
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pub const WALK_SLOW: Common
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pub const WALK_MIDDLE: Common
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pub const WALK_FAST: Common
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pub const TURN: Common
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pub const TURN_RUN: Common
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pub const DASH: Common
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pub const RUN: Common
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pub const RUN_DIRECT: Common
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pub const RUN_BRAKE: Common
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pub const KNEE_BEND: Common
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pub const JUMP_F: Common
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pub const JUMP_B: Common
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pub const JUMP_AERIAL_F: Common
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pub const JUMP_AERIAL_B: Common
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pub const FALL: Common
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pub const FALL_F: Common
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pub const FALL_B: Common
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pub const FALL_AERIAL: Common
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pub const FALL_AERIAL_F: Common
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pub const FALL_AERIAL_B: Common
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pub const FALL_SPECIAL: Common
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pub const FALL_SPECIAL_F: Common
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pub const FALL_SPECIAL_B: Common
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pub const DAMAGE_FALL: Common
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pub const SQUAT: Common
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pub const SQUAT_WAIT: Common
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pub const SQUAT_RV: Common
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pub const LANDING: Common
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pub const LANDING_FALL_SPECIAL: Common
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pub const ATTACK_11: Common
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pub const ATTACK_12: Common
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pub const ATTACK_13: Common
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pub const ATTACK_100_START: Common
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pub const ATTACK_100_LOOP: Common
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pub const ATTACK_100_END: Common
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pub const ATTACK_DASH: Common
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pub const ATTACK_S_3_HI: Common
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pub const ATTACK_S_3_HI_S: Common
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pub const ATTACK_S_3_S: Common
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pub const ATTACK_S_3_LW_S: Common
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pub const ATTACK_S_3_LW: Common
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pub const ATTACK_HI_3: Common
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pub const ATTACK_LW_3: Common
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pub const ATTACK_S_4_HI: Common
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pub const ATTACK_S_4_HI_S: Common
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pub const ATTACK_S_4_S: Common
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pub const ATTACK_S_4_LW_S: Common
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pub const ATTACK_S_4_LW: Common
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pub const ATTACK_HI_4: Common
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pub const ATTACK_LW_4: Common
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pub const ATTACK_AIR_N: Common
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pub const ATTACK_AIR_F: Common
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pub const ATTACK_AIR_B: Common
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pub const ATTACK_AIR_HI: Common
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pub const ATTACK_AIR_LW: Common
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pub const LANDING_AIR_N: Common
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pub const LANDING_AIR_F: Common
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pub const LANDING_AIR_B: Common
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pub const LANDING_AIR_HI: Common
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pub const LANDING_AIR_LW: Common
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pub const DAMAGE_HI_1: Common
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pub const DAMAGE_HI_2: Common
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pub const DAMAGE_HI_3: Common
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pub const DAMAGE_N_1: Common
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pub const DAMAGE_N_2: Common
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pub const DAMAGE_N_3: Common
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pub const DAMAGE_LW_1: Common
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pub const DAMAGE_LW_2: Common
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pub const DAMAGE_LW_3: Common
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pub const DAMAGE_AIR_1: Common
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pub const DAMAGE_AIR_2: Common
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pub const DAMAGE_AIR_3: Common
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pub const DAMAGE_FLY_HI: Common
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pub const DAMAGE_FLY_N: Common
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pub const DAMAGE_FLY_LW: Common
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pub const DAMAGE_FLY_TOP: Common
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pub const DAMAGE_FLY_ROLL: Common
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pub const LIGHT_GET: Common
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pub const HEAVY_GET: Common
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pub const LIGHT_THROW_F: Common
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pub const LIGHT_THROW_B: Common
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pub const LIGHT_THROW_HI: Common
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pub const LIGHT_THROW_LW: Common
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pub const LIGHT_THROW_DASH: Common
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pub const LIGHT_THROW_DROP: Common
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pub const LIGHT_THROW_AIR_F: Common
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pub const LIGHT_THROW_AIR_B: Common
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pub const LIGHT_THROW_AIR_HI: Common
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pub const LIGHT_THROW_AIR_LW: Common
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pub const HEAVY_THROW_F: Common
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pub const HEAVY_THROW_B: Common
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pub const HEAVY_THROW_HI: Common
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pub const HEAVY_THROW_LW: Common
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pub const LIGHT_THROW_F_4: Common
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pub const LIGHT_THROW_B_4: Common
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pub const LIGHT_THROW_HI_4: Common
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pub const LIGHT_THROW_LW_4: Common
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pub const LIGHT_THROW_AIR_F_4: Common
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pub const LIGHT_THROW_AIR_B_4: Common
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pub const LIGHT_THROW_AIR_HI_4: Common
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pub const LIGHT_THROW_AIR_LW_4: Common
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pub const HEAVY_THROW_F_4: Common
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pub const HEAVY_THROW_B_4: Common
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pub const HEAVY_THROW_HI_4: Common
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pub const HEAVY_THROW_LW_4: Common
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pub const SWORD_SWING_1: Common
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pub const SWORD_SWING_3: Common
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pub const SWORD_SWING_4: Common
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pub const SWORD_SWING_DASH: Common
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pub const BAT_SWING_1: Common
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pub const BAT_SWING_3: Common
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pub const BAT_SWING_4: Common
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pub const BAT_SWING_DASH: Common
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pub const PARASOL_SWING_1: Common
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pub const PARASOL_SWING_3: Common
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pub const PARASOL_SWING_4: Common
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pub const PARASOL_SWING_DASH: Common
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pub const HARISEN_SWING_1: Common
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pub const HARISEN_SWING_3: Common
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pub const HARISEN_SWING_4: Common
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pub const HARISEN_SWING_DASH: Common
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pub const STAR_ROD_SWING_1: Common
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pub const STAR_ROD_SWING_3: Common
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pub const STAR_ROD_SWING_4: Common
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pub const STAR_ROD_SWING_DASH: Common
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pub const LIP_STICK_SWING_1: Common
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pub const LIP_STICK_SWING_3: Common
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pub const LIP_STICK_SWING_4: Common
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pub const LIP_STICK_SWING_DASH: Common
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pub const ITEM_PARASOL_OPEN: Common
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pub const ITEM_PARASOL_FALL: Common
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pub const ITEM_PARASOL_FALL_SPECIAL: Common
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pub const ITEM_PARASOL_DAMAGE_FALL: Common
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pub const L_GUN_SHOOT: Common
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pub const L_GUN_SHOOT_AIR: Common
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pub const L_GUN_SHOOT_EMPTY: Common
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pub const L_GUN_SHOOT_AIR_EMPTY: Common
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pub const FIRE_FLOWER_SHOOT: Common
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pub const FIRE_FLOWER_SHOOT_AIR: Common
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pub const ITEM_SCREW: Common
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pub const ITEM_SCREW_AIR: Common
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pub const DAMAGE_SCREW: Common
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pub const DAMAGE_SCREW_AIR: Common
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pub const ITEM_SCOPE_START: Common
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pub const ITEM_SCOPE_RAPID: Common
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pub const ITEM_SCOPE_FIRE: Common
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pub const ITEM_SCOPE_END: Common
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pub const ITEM_SCOPE_AIR_START: Common
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pub const ITEM_SCOPE_AIR_RAPID: Common
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pub const ITEM_SCOPE_AIR_FIRE: Common
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pub const ITEM_SCOPE_AIR_END: Common
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pub const ITEM_SCOPE_START_EMPTY: Common
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pub const ITEM_SCOPE_RAPID_EMPTY: Common
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pub const ITEM_SCOPE_FIRE_EMPTY: Common
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pub const ITEM_SCOPE_END_EMPTY: Common
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pub const ITEM_SCOPE_AIR_START_EMPTY: Common
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pub const ITEM_SCOPE_AIR_RAPID_EMPTY: Common
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pub const ITEM_SCOPE_AIR_FIRE_EMPTY: Common
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pub const ITEM_SCOPE_AIR_END_EMPTY: Common
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pub const LIFT_WAIT: Common
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pub const LIFT_WALK_1: Common
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pub const LIFT_WALK_2: Common
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pub const LIFT_TURN: Common
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pub const GUARD_ON: Common
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pub const GUARD: Common
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pub const GUARD_OFF: Common
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pub const GUARD_SET_OFF: Common
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pub const GUARD_REFLECT: Common
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pub const DOWN_BOUND_U: Common
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pub const DOWN_WAIT_U: Common
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pub const DOWN_DAMAGE_U: Common
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pub const DOWN_STAND_U: Common
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pub const DOWN_ATTACK_U: Common
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pub const DOWN_FOWARD_U: Common
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pub const DOWN_BACK_U: Common
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pub const DOWN_SPOT_U: Common
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pub const DOWN_BOUND_D: Common
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pub const DOWN_WAIT_D: Common
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pub const DOWN_DAMAGE_D: Common
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pub const DOWN_STAND_D: Common
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pub const DOWN_ATTACK_D: Common
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pub const DOWN_FOWARD_D: Common
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pub const DOWN_BACK_D: Common
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pub const DOWN_SPOT_D: Common
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pub const PASSIVE: Common
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pub const PASSIVE_STAND_F: Common
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pub const PASSIVE_STAND_B: Common
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pub const PASSIVE_WALL: Common
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pub const PASSIVE_WALL_JUMP: Common
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pub const PASSIVE_CEIL: Common
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pub const SHIELD_BREAK_FLY: Common
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pub const SHIELD_BREAK_FALL: Common
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pub const SHIELD_BREAK_DOWN_U: Common
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pub const SHIELD_BREAK_DOWN_D: Common
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pub const SHIELD_BREAK_STAND_U: Common
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pub const SHIELD_BREAK_STAND_D: Common
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pub const FURA_FURA: Common
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pub const CATCH: Common
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pub const CATCH_PULL: Common
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pub const CATCH_DASH: Common
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pub const CATCH_DASH_PULL: Common
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pub const CATCH_WAIT: Common
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pub const CATCH_ATTACK: Common
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pub const CATCH_CUT: Common
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pub const THROW_F: Common
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pub const THROW_B: Common
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pub const THROW_HI: Common
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pub const THROW_LW: Common
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pub const CAPTURE_PULLED_HI: Common
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pub const CAPTURE_WAIT_HI: Common
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pub const CAPTURE_DAMAGE_HI: Common
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pub const CAPTURE_PULLED_LW: Common
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pub const CAPTURE_WAIT_LW: Common
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pub const CAPTURE_DAMAGE_LW: Common
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pub const CAPTURE_CUT: Common
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pub const CAPTURE_JUMP: Common
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pub const CAPTURE_NECK: Common
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pub const CAPTURE_FOOT: Common
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pub const ESCAPE_F: Common
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pub const ESCAPE_B: Common
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pub const ESCAPE: Common
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pub const ESCAPE_AIR: Common
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pub const REBOUND_STOP: Common
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pub const REBOUND: Common
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pub const THROWN_F: Common
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pub const THROWN_B: Common
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pub const THROWN_HI: Common
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pub const THROWN_LW: Common
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pub const THROWN_LW_WOMEN: Common
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pub const PASS: Common
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pub const OTTOTTO: Common
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pub const OTTOTTO_WAIT: Common
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pub const FLY_REFLECT_WALL: Common
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pub const FLY_REFLECT_CEIL: Common
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pub const STOP_WALL: Common
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pub const STOP_CEIL: Common
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pub const MISS_FOOT: Common
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pub const CLIFF_CATCH: Common
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pub const CLIFF_WAIT: Common
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pub const CLIFF_CLIMB_SLOW: Common
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pub const CLIFF_CLIMB_QUICK: Common
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pub const CLIFF_ATTACK_SLOW: Common
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pub const CLIFF_ATTACK_QUICK: Common
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pub const CLIFF_ESCAPE_SLOW: Common
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pub const CLIFF_ESCAPE_QUICK: Common
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pub const CLIFF_JUMP_SLOW_1: Common
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pub const CLIFF_JUMP_SLOW_2: Common
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pub const CLIFF_JUMP_QUICK_1: Common
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pub const CLIFF_JUMP_QUICK_2: Common
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pub const APPEAL_R: Common
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pub const APPEAL_L: Common
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pub const SHOULDERED_WAIT: Common
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pub const SHOULDERED_WALK_SLOW: Common
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pub const SHOULDERED_WALK_MIDDLE: Common
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pub const SHOULDERED_WALK_FAST: Common
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pub const SHOULDERED_TURN: Common
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pub const THROWN_F_F: Common
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pub const THROWN_F_B: Common
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pub const THROWN_F_HI: Common
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pub const THROWN_F_LW: Common
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pub const CAPTURE_CAPTAIN: Common
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pub const CAPTURE_YOSHI: Common
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pub const YOSHI_EGG: Common
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pub const CAPTURE_KOOPA: Common
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pub const CAPTURE_DAMAGE_KOOPA: Common
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pub const CAPTURE_WAIT_KOOPA: Common
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pub const THROWN_KOOPA_F: Common
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pub const THROWN_KOOPA_B: Common
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pub const CAPTURE_KOOPA_AIR: Common
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pub const CAPTURE_DAMAGE_KOOPA_AIR: Common
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pub const CAPTURE_WAIT_KOOPA_AIR: Common
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pub const THROWN_KOOPA_AIR_F: Common
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pub const THROWN_KOOPA_AIR_B: Common
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pub const CAPTURE_KIRBY: Common
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pub const CAPTURE_WAIT_KIRBY: Common
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pub const THROWN_KIRBY_STAR: Common
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pub const THROWN_COPY_STAR: Common
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pub const THROWN_KIRBY: Common
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pub const BARREL_WAIT: Common
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pub const BURY: Common
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pub const BURY_WAIT: Common
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pub const BURY_JUMP: Common
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pub const DAMAGE_SONG: Common
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pub const DAMAGE_SONG_WAIT: Common
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pub const DAMAGE_SONG_RV: Common
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pub const DAMAGE_BIND: Common
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pub const CAPTURE_MEWTWO: Common
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pub const CAPTURE_MEWTWO_AIR: Common
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pub const THROWN_MEWTWO: Common
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pub const THROWN_MEWTWO_AIR: Common
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pub const WARP_STAR_JUMP: Common
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pub const WARP_STAR_FALL: Common
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pub const HAMMER_WAIT: Common
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pub const HAMMER_WALK: Common
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pub const HAMMER_TURN: Common
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pub const HAMMER_KNEE_BEND: Common
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pub const HAMMER_FALL: Common
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pub const HAMMER_JUMP: Common
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pub const HAMMER_LANDING: Common
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pub const KINOKO_GIANT_START: Common
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pub const KINOKO_GIANT_START_AIR: Common
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pub const KINOKO_GIANT_END: Common
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pub const KINOKO_GIANT_END_AIR: Common
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pub const KINOKO_SMALL_START: Common
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pub const KINOKO_SMALL_START_AIR: Common
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pub const KINOKO_SMALL_END: Common
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pub const KINOKO_SMALL_END_AIR: Common
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pub const ENTRY: Common
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pub const ENTRY_START: Common
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pub const ENTRY_END: Common
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pub const DAMAGE_ICE: Common
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pub const DAMAGE_ICE_JUMP: Common
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pub const CAPTURE_MASTER_HAND: Common
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pub const CAPTURE_DAMAGE_MASTER_HAND: Common
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pub const CAPTURE_WAIT_MASTER_HAND: Common
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pub const THROWN_MASTER_HAND: Common
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pub const CAPTURE_KIRBY_YOSHI: Common
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pub const KIRBY_YOSHI_EGG: Common
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pub const CAPTURE_REDEAD: Common
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pub const CAPTURE_LIKE_LIKE: Common
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pub const DOWN_REFLECT: Common
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pub const CAPTURE_CRAZY_HAND: Common
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pub const CAPTURE_DAMAGE_CRAZY_HAND: Common
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pub const CAPTURE_WAIT_CRAZY_HAND: Common
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pub const THROWN_CRAZY_HAND: Common
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pub const BARREL_CANNON_WAIT: Common
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Trait Implementations
impl ArrowPrimitive for Common
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impl ArrowPrimitive for Common
[src]type ArrowNativeType = u16
type ArrowType = <u16 as ArrowPrimitive>::ArrowType
const ARROW_DATA_TYPE: DataType
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fn into_arrow_native(self) -> Self::ArrowNativeType
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impl<'de> Deserialize<'de> for Common
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impl<'de> Deserialize<'de> for Common
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
impl Copy for Common
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impl Eq for Common
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impl StructuralEq for Common
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impl StructuralPartialEq for Common
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Auto Trait Implementations
impl RefUnwindSafe for Common
impl Send for Common
impl Sync for Common
impl Unpin for Common
impl UnwindSafe for Common
Blanket Implementations
impl<T> Arrow for T where
T: ArrowPrimitive,
[src]
impl<T> Arrow for T where
T: ArrowPrimitive,
[src]impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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pub fn equivalent(&self, key: &K) -> bool
[src]Compare self to key
and return true
if they are equal.
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,