Module peppi::model::game [−][src]
Structs
Information about the end of the game.
Replay data for a single game of Melee.
Binary blob of Gecko codes in use.
Netplay name & connect code.
Information about each player such as character, team, stock count, etc.
Information used to initialize the game such as the game mode, settings, characters & stage.
Information about the “Universal Controller Fix” mod.
Enums
Encapsulates the frame data.
Constants
Frame indexes start at -123, and reach 0 at “Go!”.
We can parse files with higher versions than this, but we won’t expose all information. When converting a replay with a higher version number to another format like Arrow, the conversion will be lossy.