Struct pcg_rand::Pcg32Basic

source ·
pub struct Pcg32Basic { /* private fields */ }
Expand description

A low overhead very simple PCG impementation

This is mostly useful for demonstrating how PCG works. If you want better statistical performance you should use one of the predefined types like Pcg32.

Implementations

Creates a new PCG without specifying a seed. WARNING: Every PCG created with this method will produce the same output. In most cases a seeded PCG will be more useful, please check the references for rand::SeedableRng and rand::FromEntropy for methods to seed a PCG.

Trait Implementations

Return the next random u32. Read more
Return the next random u64. Read more
Fill dest with random data. Read more
Fill dest entirely with random data. Read more
Seed type, which is restricted to types mutably-dereferencable as u8 arrays (we recommend [u8; N] for some N). Read more
Create a new PRNG using the given seed. Read more
Create a new PRNG using a u64 seed. Read more
Create a new PRNG seeded from another Rng. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Creates a new instance, automatically seeded with fresh entropy. Read more

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Return a random value supporting the Standard distribution. Read more
Generate a random value in the range [low, high), i.e. inclusive of low and exclusive of high. Read more
Sample a new value, using the given distribution. Read more
Create an iterator that generates values using the given distribution. Read more
Fill dest entirely with random bytes (uniform value distribution), where dest is any type supporting AsByteSliceMut, namely slices and arrays over primitive integer types (i8, i16, u32, etc.). Read more
Fill dest entirely with random bytes (uniform value distribution), where dest is any type supporting AsByteSliceMut, namely slices and arrays over primitive integer types (i8, i16, u32, etc.). Read more
Return a bool with a probability p of being true. Read more
Return a bool with a probability of numerator/denominator of being true. I.e. gen_ratio(2, 3) has chance of 2 in 3, or about 67%, of returning true. If numerator == denominator, then the returned value is guaranteed to be true. If numerator == 0, then the returned value is guaranteed to be false. Read more
👎Deprecated since 0.6.0: use SliceRandom::choose instead
Return a random element from values. Read more
👎Deprecated since 0.6.0: use SliceRandom::choose_mut instead
Return a mutable pointer to a random element from values. Read more
👎Deprecated since 0.6.0: use SliceRandom::shuffle instead
Shuffle a mutable slice in place. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.