Struct pc_keyboard::Keyboard[][src]

pub struct Keyboard<T> where
    T: KeyboardLayout
{ /* fields omitted */ }

Methods

impl<T> Keyboard<T> where
    T: KeyboardLayout
[src]

Make a new Keyboard object with the given layout.

Clears the bit register.

Call this when there is a timeout reading data from the keyboard.

Processes a 16-bit word from the keyboard.

  • The start bit (0) must be in bit 0.
  • The data octet must be in bits 1..8, with the LSB in bit 1 and the MSB in bit 8.
  • The parity bit must be in bit 9.
  • The stop bit (1) must be in bit 10.

Processes an 8-bit byte from the keyboard.

We assume the start, stop and parity bits have been processed and verified.

Shift a bit into the register.

Call this /or/ call add_word - don't call both. Until the last bit is added you get Ok(None) returned.

Processes a KeyEvent returned from add_bit, add_byte or add_word and produces a decoded key.

For example, the KeyEvent for pressing the '5' key on your keyboard gives a DecodedKey of unicode character '5', unless the shift key is held in which case you get the unicode character '%'.

Trait Implementations

impl<T: Debug> Debug for Keyboard<T> where
    T: KeyboardLayout
[src]

Formats the value using the given formatter. Read more

Auto Trait Implementations

impl<T> Send for Keyboard<T> where
    T: Send

impl<T> Sync for Keyboard<T> where
    T: Sync