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// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Implements a [Texture] that always returns the given value. //! //! [Texture]: crate::core::texture::Texture use std::fmt::Debug; use std::fmt::Formatter; use std::fmt::Result; use crate::core::interaction::SurfaceInteraction; use crate::core::paramset::TextureParams; use crate::core::spectrum::Spectrum; use crate::core::texture::Texture; use crate::core::transform::Transform; use crate::Float; #[derive(Clone)] /// Implements trait [Texture] to return the given `value`. /// /// [Texture]: crate::core::texture::Texture pub struct ConstantTexture<T> where T: Debug, { value: T, } /// Creates new `ConstantTexture` from the given `TextureParams` with `Float` as the data type. /// /// # Examples /// ``` /// use pbrt::core::paramset::testutils::make_float_param_set; /// use pbrt::core::paramset::TextureParams; /// use pbrt::core::texture::Texture; /// use pbrt::core::transform::Transform; /// use pbrt::textures::constant::create_constant_float_texture; /// /// let tp = TextureParams::new( /// make_float_param_set("value", vec![10.]), /// Default::default(), /// Default::default(), /// Default::default(), /// ); /// let t = create_constant_float_texture(&Transform::identity(), &tp); /// assert_eq!(10., t.evaluate(&Default::default())); /// ``` pub fn create_constant_float_texture( _tex2world: &Transform, tp: &TextureParams, ) -> ConstantTexture<Float> { ConstantTexture { value: tp.find_float("value", 1.), } } /// Creates new `ConstantTexture` from the given `TextureParams` with `Spectrum` as the data type. /// /// # Examples /// ``` /// use pbrt::core::paramset::testutils::make_spectrum_param_set; /// use pbrt::core::paramset::TextureParams; /// use pbrt::core::spectrum::Spectrum; /// use pbrt::core::texture::Texture; /// use pbrt::core::transform::Transform; /// use pbrt::textures::constant::create_constant_spectrum_texture; /// /// let tp = TextureParams::new( /// make_spectrum_param_set("value", vec![Spectrum::from_rgb([1., 0., 0.])]), /// Default::default(), /// Default::default(), /// Default::default(), /// ); /// let t = create_constant_spectrum_texture(&Transform::identity(), &tp); /// assert_eq!( /// Spectrum::from_rgb([1., 0., 0.]), /// t.evaluate(&Default::default()) /// ); /// ``` pub fn create_constant_spectrum_texture( _tex2world: &Transform, tp: &TextureParams, ) -> ConstantTexture<Spectrum> { ConstantTexture { value: tp.find_spectrum("value", Spectrum::from(1.)), } } impl<T> ConstantTexture<T> where T: Debug, { /// Create a new `ConstantTexture` with the given constant `value`. /// /// # Examples /// ``` /// use pbrt::core::spectrum::Spectrum; /// use pbrt::core::texture::Texture; /// use pbrt::textures::constant::ConstantTexture; /// /// let t = ConstantTexture::new(10.); /// assert_eq!(10., t.evaluate(&Default::default())); /// /// let t = ConstantTexture::new(Spectrum::from_rgb([1., 0., 0.])); /// assert_eq!( /// Spectrum::from_rgb([1., 0., 0.]), /// t.evaluate(&Default::default()) /// ); /// ``` pub fn new(value: T) -> ConstantTexture<T> { ConstantTexture { value } } } impl<T> Texture<T> for ConstantTexture<T> where T: Clone + Debug, { /// Implements [evaluate] that just returns the same value for any `SurfaceInteraction` /// /// [evaluate]: crate::core::texture::Texture fn evaluate(&self, _si: &SurfaceInteraction) -> T { self.value.clone() } } impl<T> Debug for ConstantTexture<T> where T: Debug, { /// Implements [fmt] that surfaces the relevant details for the `ConstantTexture`. /// /// [fmt]: std::fmt::Debug::fmt fn fmt(&self, f: &mut Formatter<'_>) -> Result { write!(f, "ConstantTexture{{{:?}}}", &self.value) } }