[][src]Struct pathfinder_geometry::transform3d::Perspective

pub struct Perspective {
    pub transform: Transform4F,
    pub window_size: Vector2I,
}

Fields

transform: Transform4Fwindow_size: Vector2I

Methods

impl Perspective[src]

pub fn new(transform: &Transform4F, window_size: Vector2I) -> Perspective[src]

Trait Implementations

impl Clone for Perspective[src]

impl Copy for Perspective[src]

impl Debug for Perspective[src]

impl Mul<RectF> for Perspective[src]

type Output = RectF

The resulting type after applying the * operator.

impl Mul<Transform4F> for Perspective[src]

type Output = Perspective

The resulting type after applying the * operator.

impl Mul<Vector2F> for Perspective[src]

type Output = Vector2F

The resulting type after applying the * operator.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.