passpartout_printer 1.1.1

Application for drawing images into the game Passpartout: The Starving Artist.
Documentation
extern crate passpartout_printer;

use enigo::Enigo;
use passpartout_printer::colors::PaletteColor;
use passpartout_printer::coords::Coord;
use passpartout_printer::easel::Easel;
use std::error::Error;
use std::time::Duration;

fn app() -> Result<(), Box<dyn Error>> {
    let enigo = Enigo::new();
    let mut easel = Easel::new("coords.json".to_string(), enigo, Duration::from_millis(10))?;

    // First, draw the background sky.
    easel.change_brush_size(16);
    let (easel_ul, easel_lr) = easel.get_bounds();
    let easel_size = &easel_lr - &easel_ul;
    let points = &[
        Coord::new(0, 0),
        Coord::new(0, easel_size.y),
        easel_size,
        Coord::new(easel_size.x, 0),
        Coord::new(easel_size.x / 2, 0),
        Coord::new(easel_size.x / 2, easel_size.y),
    ];
    easel.draw_shape(points, &PaletteColor::LightBlue, true, false)?;

    // Next, draw us a nice house.
    easel.change_brush_size(0);
    let house_ul = Coord::new(easel_size.x / 4, easel_size.y * 3 / 4);
    let house_ur = Coord::new(easel_size.x * 3 / 4, easel_size.y * 3 / 4);
    let points = &[
        house_ul,
        house_ur,
        Coord::new(easel_size.x * 3 / 4, easel_size.y),
        Coord::new(easel_size.x / 4, easel_size.y),
    ];
    easel.draw_shape(points, &PaletteColor::DarkRed, true, true)?;

    // Now draw us a roof.
    let points = &[
        house_ul,
        house_ur,
        Coord::new(house_ur.x - house_ul.x, house_ur.y - 150),
    ];
    easel.draw_shape(points, &PaletteColor::LightBrown, true, true)?;

    // Lastly, draw a star to show off the scanline fill algorithm.
    let points = Coord::from_slice(&[(100, 75), (50, 200), (175, 125), (25, 125), (150, 200)]);
    easel.draw_shape(&points, &PaletteColor::Yellow, true, true)?;

    Ok(())
}

fn main() {
    app().unwrap();
}