Struct parry3d::query::RayIntersection [−][src]
Expand description
Structure containing the result of a successful ray cast.
Fields
toi: Real
The time of impact of the ray with the object. The exact contact point can be computed
with: ray.point_at(toi)
or equivalently origin + dir * toi
where origin
is the origin of the ray;
dir
is its direction and toi
is the value of this field.
normal: Vector<Real>
The normal at the intersection point.
If the toi
is exactly zero, the normal might not be reliable.
feature: FeatureId
Feature at the intersection point.
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for RayIntersection
impl Send for RayIntersection
impl Sync for RayIntersection
impl Unpin for RayIntersection
impl UnwindSafe for RayIntersection
Blanket Implementations
Mutably borrows from an owned value. Read more
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
Checks if self
is actually part of its subset T
(and can be converted to it).
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
The inclusion map: converts self
to the equivalent element of its superset.