pub fn cast_shapes_nonlinear_shape_composite_shape<D, G2>(
    dispatcher: &D,
    motion1: &NonlinearRigidMotion,
    g1: &dyn Shape,
    motion2: &NonlinearRigidMotion,
    g2: &G2,
    start_time: Real,
    end_time: Real,
    stop_at_penetration: bool
) -> Option<ShapeCastHit>
Expand description

Time Of Impact of any shape with a composite shape, under a rigid motion (translation + rotation).