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//! Transformation, simplification and decomposition of meshes.

#[cfg(feature = "dim3")]
pub(crate) use self::convex_hull2::convex_hull2_idx;
#[cfg(feature = "dim2")]
pub use self::convex_hull2::{convex_hull2 as convex_hull, convex_hull2_idx as convex_hull_idx};
#[cfg(feature = "dim3")]
pub use self::convex_hull3::{check_convex_hull, convex_hull, try_convex_hull, ConvexHullError};
#[cfg(feature = "dim3")]
pub use self::mesh_intersection::intersect_meshes;
pub use self::polygon_intersection::{
    convex_polygons_intersection, convex_polygons_intersection_points,
};

mod convex_hull2;
#[cfg(feature = "dim3")]
mod convex_hull3;
pub(crate) mod convex_hull_utils;

mod polygon_intersection;
/// Approximate convex decomposition using the VHACD algorithm.
pub mod vhacd;
/// Voxelization of a 2D polyline or 3D triangle mesh.
pub mod voxelization;

#[cfg(feature = "dim2")]
pub(crate) mod ear_clipping;
#[cfg(feature = "dim2")]
pub(crate) mod hertel_mehlhorn;
#[cfg(feature = "dim2")]
pub use hertel_mehlhorn::{hertel_mehlhorn, hertel_mehlhorn_idx};
#[cfg(feature = "dim3")]
mod mesh_intersection;
#[cfg(feature = "dim3")]
mod to_outline;
#[cfg(feature = "dim2")]
mod to_polyline;
#[cfg(feature = "dim3")]
mod to_trimesh;
pub mod utils;