pub fn cast_shapes_nonlinear_composite_shape_shape<D, G1>(
    dispatcher: &D,
    motion1: &NonlinearRigidMotion,
    g1: &G1,
    motion2: &NonlinearRigidMotion,
    g2: &dyn Shape,
    start_time: Real,
    end_time: Real,
    stop_at_penetration: bool
) -> Option<ShapeCastHit>
Expand description

Time Of Impact of a composite shape with any other shape, under a rigid motion (translation + rotation).