Struct parry2d::query::contact::Contact[][src]

pub struct Contact {
    pub point1: Point<Real>,
    pub point2: Point<Real>,
    pub normal1: Unit<Vector<Real>>,
    pub normal2: Unit<Vector<Real>>,
    pub dist: Real,
}
Expand description

Geometric description of a contact.

Fields

point1: Point<Real>

Position of the contact on the first object.

point2: Point<Real>

Position of the contact on the second object.

normal1: Unit<Vector<Real>>

Contact normal, pointing towards the exterior of the first shape.

normal2: Unit<Vector<Real>>

Contact normal, pointing towards the exterior of the second shape.

If these contact data are expressed in world-space, this normal is equal to -normal1.

dist: Real

Distance between the two contact points.

If this is negative, this contact represents a penetration.

Implementations

Creates a new contact.

Swaps the points and normals of this contact.

Returns a new contact containing the swapped points and normals of self.

Transform the points and normals from this contact by the given transformations.

Transform self.point1 and self.normal1 by the pos.

Trait Implementations

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Auto Trait Implementations

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