Struct parry2d::transformation::voxelization::VoxelSet [−][src]
A sparse set of voxels.
It only contains voxels that are considered as “full” after a voxelization.
Fields
origin: Point<Real>
The 3D origin of this voxel-set.
scale: Real
The scale factor between the voxel integer coordinates and their actual float world-space coordinates.
Implementations
impl VoxelSet
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pub fn new() -> Self
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Creates a new empty set of voxels.
pub fn voxel_volume(&self) -> Real
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The volume of a single voxel of this voxel set.
pub fn voxelize(
points: &[Point<Real>],
indices: &[[u32; 2]],
resolution: u32,
fill_mode: FillMode,
keep_voxel_to_primitives_map: bool
) -> Self
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points: &[Point<Real>],
indices: &[[u32; 2]],
resolution: u32,
fill_mode: FillMode,
keep_voxel_to_primitives_map: bool
) -> Self
Voxelizes the given shape described by its boundary: a triangle mesh (in 3D) or polyline (in 2D).
Parameters
points
- The vertex buffer of the boundary of the shape to voxelize.indices
- The index buffer of the boundary of the shape to voxelize.resolution
- Controls the number of subdivision done along each axis. This number is the number of subdivisions along the axis where the input shape has the largest extent. The other dimensions will have a different automatically-determined resolution (in order to keep the voxels cubic).fill_mode
- Controls what is being voxelized.keep_voxel_to_primitives_map
- If set totrue
a map between the voxels and the primitives (3D triangles or 2D segments) it intersects will be computed.
pub fn min_bb_voxels(&self) -> Point<u32>
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The minimal coordinates of the integer bounding-box of the voxels in this set.
pub fn max_bb_voxels(&self) -> Point<u32>
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The maximal coordinates of the integer bounding-box of the voxels in this set.
pub fn compute_volume(&self) -> Real
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Computes the total volume of the voxels contained by this set.
pub fn len(&self) -> usize
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The number of voxels in this set.
pub fn voxels(&self) -> &[Voxel]
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The set of voxels.
pub fn compute_bb(&mut self)
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Update the bounding box of this voxel set.
pub fn compute_exact_convex_hull(
&self,
points: &[Point<Real>],
indices: &[[u32; 2]]
) -> Vec<Point<Real>>
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&self,
points: &[Point<Real>],
indices: &[[u32; 2]]
) -> Vec<Point<Real>>
Compute the convex-hull of this voxel set after cutting each voxel by the primitives (3D triangle or 2D segments) it intersects.
This will panic if this VoxelSet
was created with keep_voxel_to_primitives_map = false
.
pub fn compute_primitive_intersections(
&self,
points: &[Point<Real>],
indices: &[[u32; 2]]
) -> Vec<Point<Real>>
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&self,
points: &[Point<Real>],
indices: &[[u32; 2]]
) -> Vec<Point<Real>>
Computes the intersections between all the voxels of this voxel set, and all the primitives (triangle or segments) it intersected (as per the voxel-to-primitives-map computed during voxelization).
Panics if the voxelization was performed without setting the parameter
voxel_to_primitives_map = true
.
pub fn compute_convex_hull(&self, sampling: u32) -> Vec<Point<Real>>
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Compute the convex-hull of the voxels in this set.
Parameters
sampling
- The convex-hull computation will ignoresampling
voxels at regular intervals. Useful to save some computation times if an exact result isn’t need. Use0
to make sure no voxel is being ignored.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for VoxelSet
impl Send for VoxelSet
impl Sync for VoxelSet
impl Unpin for VoxelSet
impl UnwindSafe for VoxelSet
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<Src, Dst> LosslessTryInto<Dst> for Src where
Dst: LosslessTryFrom<Src>,
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Dst: LosslessTryFrom<Src>,
pub fn lossless_try_into(self) -> Option<Dst>
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impl<Src, Dst> LossyInto<Dst> for Src where
Dst: LossyFrom<Src>,
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Dst: LossyFrom<Src>,
pub fn lossy_into(self) -> Dst
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impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,