[][src]Struct parry2d::transformation::vhacd::VHACD

pub struct VHACD { /* fields omitted */ }

Approximate convex decomposition using the VHACD algorithm.

Implementations

impl VHACD[src]

pub fn decompose(
    params: &VHACDParameters,
    points: &[Point<Real>],
    indices: &[[u32; 2]],
    keep_voxel_to_primitives_map: bool
) -> Self
[src]

Decompose the given polyline (in 2D) or triangle mesh (in 3D).

Parameters

  • params - The parameters for the VHACD algorithm execution.
  • points - The vertex buffer of the polyline (in 2D) or triangle mesh (in 3D).
  • indices - The index buffer of the polyline (in 2D) or triangle mesh (in 3D).
  • keep_voxel_to_primitives_map - If set to true then a map between the voxels computed during the decomposition, and the primitives (triangle or segment) they intersect will be computed. This is required in order to compute the convex-hulls using the original polyline/trimesh primitives afterwards (otherwise the convex hulls resulting from the convex decomposition will use the voxels vertices).

pub fn from_voxels(params: &VHACDParameters, voxels: VoxelSet) -> Self[src]

Perform an approximate convex decomposition of a set of voxels.

pub fn voxel_parts(&self) -> &[VoxelSet][src]

The almost-convex voxelized parts computed by the VHACD algorithm.

pub fn compute_primitive_intersections(
    &self,
    points: &[Point<Real>],
    indices: &[[u32; 2]]
) -> Vec<Vec<Point<Real>>>
[src]

Compute the intersections between the voxelized convex part of this decomposition, and all the primitives from the original decomposed polyline/trimesh,

This will panic if keep_voxel_to_primitives_map was set to false when initializing self.

pub fn compute_exact_convex_hulls(
    &self,
    points: &[Point<Real>],
    indices: &[[u32; 2]]
) -> Vec<Vec<Point<Real>>>
[src]

Compute the convex-hulls of the parts computed by this approximate convex-decomposition, taking into account the primitives from the original polyline/trimesh being decomposed.

This will panic if keep_voxel_to_primitives_map was set to false when initializing self.

pub fn compute_convex_hulls(&self, downsampling: u32) -> Vec<Vec<Point<Real>>>[src]

Compute the convex hulls of the voxelized approximately-convex parts computed by self on the voxelized model.

Use compute_exact_convex_hulls instead if the original polyline/trimesh geometry needs to be taken into account.

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<Src, Dst> LosslessTryInto<Dst> for Src where
    Dst: LosslessTryFrom<Src>, 
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impl<Src, Dst> LossyInto<Dst> for Src where
    Dst: LossyFrom<Src>, 
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impl<T> Same<T> for T

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Should always be Self

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    SS: SubsetOf<SP>, 
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The type returned in the event of a conversion error.

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