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use crate::math::{Isometry, Real};
use crate::motion::RigidMotion;
use crate::query::{self, ClosestPoints, TOI};
use crate::shape::Ball;
#[inline]
pub fn nonlinear_time_of_impact_ball_ball(
motion12: &(impl RigidMotion + ?Sized),
b1: &Ball,
b2: &Ball,
max_toi: Real,
target_distance: Real,
) -> Option<TOI> {
fn closest_points(
pos12: &Isometry<Real>,
g1: &Ball,
g2: &Ball,
prediction: Real,
) -> ClosestPoints {
query::details::closest_points_ball_ball(pos12, g1, g2, prediction)
}
query::details::nonlinear_time_of_impact_support_map_support_map_with_closest_points_function(
motion12,
b1,
b2,
max_toi,
target_distance,
closest_points,
)
}