Struct panoramix::elements::Button [−][src]
Fields
text: String
flex: FlexParams
_markers: PhantomData<(CpEvent, CpState)>
Implementations
impl<CpEvent, CpState> Button<CpEvent, CpState>
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pub fn new(text: impl Into<String>) -> Self
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Build a button with the given label.
Use the .on_click method to provide a closure to be called when the button is clicked.
pub fn with_flex_params(self, flex_params: FlexParams) -> Self
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Change the way the button’s size is calculated
pub fn on_click(
self,
callback: impl Fn(&mut CpState, ButtonClick)
) -> impl Element<CpEvent, CpState>
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self,
callback: impl Fn(&mut CpState, ButtonClick)
) -> impl Element<CpEvent, CpState>
Provide a closure to be called when this button is clicked.
Trait Implementations
impl<CpEvent, CpState> Clone for Button<CpEvent, CpState>
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fn clone(&self) -> Self
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pub fn clone_from(&mut self, source: &Self)
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impl<CpEvent, CpState> Debug for Button<CpEvent, CpState>
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impl<CpEvent, CpState> Default for Button<CpEvent, CpState>
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impl<CpEvent, CpState> Element<CpEvent, CpState> for Button<CpEvent, CpState>
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type Event = ButtonClick
The type of events this element can raise. Read more
type AggregateChildrenState = ()
type BuildOutput = ButtonData<CpEvent, CpState>
fn build(self, _prev_state: ()) -> (ButtonData<CpEvent, CpState>, ())
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impl<CpEvent: PartialEq, CpState: PartialEq> PartialEq<Button<CpEvent, CpState>> for Button<CpEvent, CpState>
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fn eq(&self, other: &Button<CpEvent, CpState>) -> bool
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fn ne(&self, other: &Button<CpEvent, CpState>) -> bool
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impl<CpEvent, CpState> StructuralPartialEq for Button<CpEvent, CpState>
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Auto Trait Implementations
impl<CpEvent, CpState> RefUnwindSafe for Button<CpEvent, CpState> where
CpEvent: RefUnwindSafe,
CpState: RefUnwindSafe,
CpEvent: RefUnwindSafe,
CpState: RefUnwindSafe,
impl<CpEvent, CpState> Send for Button<CpEvent, CpState> where
CpEvent: Send,
CpState: Send,
CpEvent: Send,
CpState: Send,
impl<CpEvent, CpState> Sync for Button<CpEvent, CpState> where
CpEvent: Sync,
CpState: Sync,
CpEvent: Sync,
CpState: Sync,
impl<CpEvent, CpState> Unpin for Button<CpEvent, CpState> where
CpEvent: Unpin,
CpState: Unpin,
CpEvent: Unpin,
CpState: Unpin,
impl<CpEvent, CpState> UnwindSafe for Button<CpEvent, CpState> where
CpEvent: UnwindSafe,
CpState: UnwindSafe,
CpEvent: UnwindSafe,
CpState: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> AnyEq for T where
T: Any + PartialEq<T>,
T: Any + PartialEq<T>,
pub fn equals(&self, other: &(dyn Any + 'static)) -> bool
pub fn as_any(&self) -> &(dyn Any + 'static)
impl<T> AnyState for T where
T: Clone + Default + Debug + PartialEq<T> + 'static,
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T: Clone + Default + Debug + PartialEq<T> + 'static,
pub fn as_any(&Self) -> &(dyn Any + 'static)
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pub fn as_mut_any(&mut Self) -> &mut (dyn Any + 'static)
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pub fn dyn_clone(&Self) -> Box<dyn AnyState + 'static, Global>
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pub fn dyn_eq(&Self, &Box<dyn AnyState + 'static, Global>) -> bool
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fn print_type(&self)
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> RoundFrom<T> for T
pub fn round_from(x: T) -> T
impl<T, U> RoundInto<U> for T where
U: RoundFrom<T>,
U: RoundFrom<T>,
pub fn round_into(self) -> U
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,