Struct panoramix::elements::element_tuple::ElementTupleData [−][src]
Trait Implementations
impl<C0: Clone + VirtualDom<CpEvent, CpState>, C1: Clone + VirtualDom<CpEvent, CpState>, C2: Clone + VirtualDom<CpEvent, CpState>, C3: Clone + VirtualDom<CpEvent, CpState>, C4: Clone + VirtualDom<CpEvent, CpState>, C5: Clone + VirtualDom<CpEvent, CpState>, C6: Clone + VirtualDom<CpEvent, CpState>, C7: Clone + VirtualDom<CpEvent, CpState>, C8: Clone + VirtualDom<CpEvent, CpState>, C9: Clone + VirtualDom<CpEvent, CpState>, C10: Clone + VirtualDom<CpEvent, CpState>, C11: Clone + VirtualDom<CpEvent, CpState>, CpEvent: Clone, CpState: Clone> Clone for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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fn clone(
&self
) -> ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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&self
) -> ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<C0: VirtualDom<CpEvent, CpState>, C1: VirtualDom<CpEvent, CpState>, C2: VirtualDom<CpEvent, CpState>, C3: VirtualDom<CpEvent, CpState>, C4: VirtualDom<CpEvent, CpState>, C5: VirtualDom<CpEvent, CpState>, C6: VirtualDom<CpEvent, CpState>, C7: VirtualDom<CpEvent, CpState>, C8: VirtualDom<CpEvent, CpState>, C9: VirtualDom<CpEvent, CpState>, C10: VirtualDom<CpEvent, CpState>, C11: VirtualDom<CpEvent, CpState>, CpEvent, CpState> Debug for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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impl<C0: Default + VirtualDom<CpEvent, CpState>, C1: Default + VirtualDom<CpEvent, CpState>, C2: Default + VirtualDom<CpEvent, CpState>, C3: Default + VirtualDom<CpEvent, CpState>, C4: Default + VirtualDom<CpEvent, CpState>, C5: Default + VirtualDom<CpEvent, CpState>, C6: Default + VirtualDom<CpEvent, CpState>, C7: Default + VirtualDom<CpEvent, CpState>, C8: Default + VirtualDom<CpEvent, CpState>, C9: Default + VirtualDom<CpEvent, CpState>, C10: Default + VirtualDom<CpEvent, CpState>, C11: Default + VirtualDom<CpEvent, CpState>, CpEvent: Default, CpState: Default> Default for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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fn default(
) -> ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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) -> ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
impl<C0: Eq + VirtualDom<CpEvent, CpState>, C1: Eq + VirtualDom<CpEvent, CpState>, C2: Eq + VirtualDom<CpEvent, CpState>, C3: Eq + VirtualDom<CpEvent, CpState>, C4: Eq + VirtualDom<CpEvent, CpState>, C5: Eq + VirtualDom<CpEvent, CpState>, C6: Eq + VirtualDom<CpEvent, CpState>, C7: Eq + VirtualDom<CpEvent, CpState>, C8: Eq + VirtualDom<CpEvent, CpState>, C9: Eq + VirtualDom<CpEvent, CpState>, C10: Eq + VirtualDom<CpEvent, CpState>, C11: Eq + VirtualDom<CpEvent, CpState>, CpEvent: Eq, CpState: Eq> Eq for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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impl<C0: Hash + VirtualDom<CpEvent, CpState>, C1: Hash + VirtualDom<CpEvent, CpState>, C2: Hash + VirtualDom<CpEvent, CpState>, C3: Hash + VirtualDom<CpEvent, CpState>, C4: Hash + VirtualDom<CpEvent, CpState>, C5: Hash + VirtualDom<CpEvent, CpState>, C6: Hash + VirtualDom<CpEvent, CpState>, C7: Hash + VirtualDom<CpEvent, CpState>, C8: Hash + VirtualDom<CpEvent, CpState>, C9: Hash + VirtualDom<CpEvent, CpState>, C10: Hash + VirtualDom<CpEvent, CpState>, C11: Hash + VirtualDom<CpEvent, CpState>, CpEvent: Hash, CpState: Hash> Hash for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl<C0: PartialEq + VirtualDom<CpEvent, CpState>, C1: PartialEq + VirtualDom<CpEvent, CpState>, C2: PartialEq + VirtualDom<CpEvent, CpState>, C3: PartialEq + VirtualDom<CpEvent, CpState>, C4: PartialEq + VirtualDom<CpEvent, CpState>, C5: PartialEq + VirtualDom<CpEvent, CpState>, C6: PartialEq + VirtualDom<CpEvent, CpState>, C7: PartialEq + VirtualDom<CpEvent, CpState>, C8: PartialEq + VirtualDom<CpEvent, CpState>, C9: PartialEq + VirtualDom<CpEvent, CpState>, C10: PartialEq + VirtualDom<CpEvent, CpState>, C11: PartialEq + VirtualDom<CpEvent, CpState>, CpEvent: PartialEq, CpState: PartialEq> PartialEq<ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>> for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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fn eq(
&self,
other: &ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
) -> bool
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&self,
other: &ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
) -> bool
fn ne(
&self,
other: &ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
) -> bool
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&self,
other: &ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
) -> bool
impl<C0: VirtualDom<CpEvent, CpState>, C1: VirtualDom<CpEvent, CpState>, C2: VirtualDom<CpEvent, CpState>, C3: VirtualDom<CpEvent, CpState>, C4: VirtualDom<CpEvent, CpState>, C5: VirtualDom<CpEvent, CpState>, C6: VirtualDom<CpEvent, CpState>, C7: VirtualDom<CpEvent, CpState>, C8: VirtualDom<CpEvent, CpState>, C9: VirtualDom<CpEvent, CpState>, C10: VirtualDom<CpEvent, CpState>, C11: VirtualDom<CpEvent, CpState>, CpEvent, CpState> StructuralEq for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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impl<C0: VirtualDom<CpEvent, CpState>, C1: VirtualDom<CpEvent, CpState>, C2: VirtualDom<CpEvent, CpState>, C3: VirtualDom<CpEvent, CpState>, C4: VirtualDom<CpEvent, CpState>, C5: VirtualDom<CpEvent, CpState>, C6: VirtualDom<CpEvent, CpState>, C7: VirtualDom<CpEvent, CpState>, C8: VirtualDom<CpEvent, CpState>, C9: VirtualDom<CpEvent, CpState>, C10: VirtualDom<CpEvent, CpState>, C11: VirtualDom<CpEvent, CpState>, CpEvent, CpState> StructuralPartialEq for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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impl<CpEvent, CpState, C0: VirtualDom<CpEvent, CpState>, C1: VirtualDom<CpEvent, CpState>, C2: VirtualDom<CpEvent, CpState>, C3: VirtualDom<CpEvent, CpState>, C4: VirtualDom<CpEvent, CpState>, C5: VirtualDom<CpEvent, CpState>, C6: VirtualDom<CpEvent, CpState>, C7: VirtualDom<CpEvent, CpState>, C8: VirtualDom<CpEvent, CpState>, C9: VirtualDom<CpEvent, CpState>, C10: VirtualDom<CpEvent, CpState>, C11: VirtualDom<CpEvent, CpState>> VirtualDom<CpEvent, CpState> for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState>
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type Event = NoEvent
type AggregateChildrenState = (C0::AggregateChildrenState, C1::AggregateChildrenState, C2::AggregateChildrenState, C3::AggregateChildrenState, C4::AggregateChildrenState, C5::AggregateChildrenState, C6::AggregateChildrenState, C7::AggregateChildrenState, C8::AggregateChildrenState, C9::AggregateChildrenState, C10::AggregateChildrenState, C11::AggregateChildrenState)
type TargetWidgetSeq = WidgetTuple<C0::TargetWidgetSeq, C1::TargetWidgetSeq, C2::TargetWidgetSeq, C3::TargetWidgetSeq, C4::TargetWidgetSeq, C5::TargetWidgetSeq, C6::TargetWidgetSeq, C7::TargetWidgetSeq, C8::TargetWidgetSeq, C9::TargetWidgetSeq, C10::TargetWidgetSeq, C11::TargetWidgetSeq>
fn init_tree(&self) -> Self::TargetWidgetSeq
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fn reconcile(
&self,
other: &Self,
widget_seq: &mut Self::TargetWidgetSeq,
ctx: &mut ReconcileCtx<'_, '_, '_, '_, '_>
)
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&self,
other: &Self,
widget_seq: &mut Self::TargetWidgetSeq,
ctx: &mut ReconcileCtx<'_, '_, '_, '_, '_>
)
fn process_event(
&self,
component_state: &mut CpState,
children_state: &mut Self::AggregateChildrenState,
widget_seq: &mut Self::TargetWidgetSeq,
cx: &mut GlobalEventCx<'_>
) -> Option<CpEvent>
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&self,
component_state: &mut CpState,
children_state: &mut Self::AggregateChildrenState,
widget_seq: &mut Self::TargetWidgetSeq,
cx: &mut GlobalEventCx<'_>
) -> Option<CpEvent>
fn update_value(&mut self, other: Self) where
Self: Sized,
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Self: Sized,
fn process_local_event(
&self,
component_state: &mut CpState,
children_state: &mut Self::AggregateChildrenState,
widget_seq: &mut Self::TargetWidgetSeq,
cx: &mut GlobalEventCx<'_>
) -> Option<Self::Event>
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&self,
component_state: &mut CpState,
children_state: &mut Self::AggregateChildrenState,
widget_seq: &mut Self::TargetWidgetSeq,
cx: &mut GlobalEventCx<'_>
) -> Option<Self::Event>
Auto Trait Implementations
impl<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> RefUnwindSafe for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> where
C0: RefUnwindSafe,
C1: RefUnwindSafe,
C10: RefUnwindSafe,
C11: RefUnwindSafe,
C2: RefUnwindSafe,
C3: RefUnwindSafe,
C4: RefUnwindSafe,
C5: RefUnwindSafe,
C6: RefUnwindSafe,
C7: RefUnwindSafe,
C8: RefUnwindSafe,
C9: RefUnwindSafe,
CpEvent: RefUnwindSafe,
CpState: RefUnwindSafe,
C0: RefUnwindSafe,
C1: RefUnwindSafe,
C10: RefUnwindSafe,
C11: RefUnwindSafe,
C2: RefUnwindSafe,
C3: RefUnwindSafe,
C4: RefUnwindSafe,
C5: RefUnwindSafe,
C6: RefUnwindSafe,
C7: RefUnwindSafe,
C8: RefUnwindSafe,
C9: RefUnwindSafe,
CpEvent: RefUnwindSafe,
CpState: RefUnwindSafe,
impl<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> Send for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> where
C0: Send,
C1: Send,
C10: Send,
C11: Send,
C2: Send,
C3: Send,
C4: Send,
C5: Send,
C6: Send,
C7: Send,
C8: Send,
C9: Send,
CpEvent: Send,
CpState: Send,
C0: Send,
C1: Send,
C10: Send,
C11: Send,
C2: Send,
C3: Send,
C4: Send,
C5: Send,
C6: Send,
C7: Send,
C8: Send,
C9: Send,
CpEvent: Send,
CpState: Send,
impl<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> Sync for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> where
C0: Sync,
C1: Sync,
C10: Sync,
C11: Sync,
C2: Sync,
C3: Sync,
C4: Sync,
C5: Sync,
C6: Sync,
C7: Sync,
C8: Sync,
C9: Sync,
CpEvent: Sync,
CpState: Sync,
C0: Sync,
C1: Sync,
C10: Sync,
C11: Sync,
C2: Sync,
C3: Sync,
C4: Sync,
C5: Sync,
C6: Sync,
C7: Sync,
C8: Sync,
C9: Sync,
CpEvent: Sync,
CpState: Sync,
impl<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> Unpin for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> where
C0: Unpin,
C1: Unpin,
C10: Unpin,
C11: Unpin,
C2: Unpin,
C3: Unpin,
C4: Unpin,
C5: Unpin,
C6: Unpin,
C7: Unpin,
C8: Unpin,
C9: Unpin,
CpEvent: Unpin,
CpState: Unpin,
C0: Unpin,
C1: Unpin,
C10: Unpin,
C11: Unpin,
C2: Unpin,
C3: Unpin,
C4: Unpin,
C5: Unpin,
C6: Unpin,
C7: Unpin,
C8: Unpin,
C9: Unpin,
CpEvent: Unpin,
CpState: Unpin,
impl<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> UnwindSafe for ElementTupleData<C0, C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, CpEvent, CpState> where
C0: UnwindSafe,
C1: UnwindSafe,
C10: UnwindSafe,
C11: UnwindSafe,
C2: UnwindSafe,
C3: UnwindSafe,
C4: UnwindSafe,
C5: UnwindSafe,
C6: UnwindSafe,
C7: UnwindSafe,
C8: UnwindSafe,
C9: UnwindSafe,
CpEvent: UnwindSafe,
CpState: UnwindSafe,
C0: UnwindSafe,
C1: UnwindSafe,
C10: UnwindSafe,
C11: UnwindSafe,
C2: UnwindSafe,
C3: UnwindSafe,
C4: UnwindSafe,
C5: UnwindSafe,
C6: UnwindSafe,
C7: UnwindSafe,
C8: UnwindSafe,
C9: UnwindSafe,
CpEvent: UnwindSafe,
CpState: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> AnyEq for T where
T: Any + PartialEq<T>,
T: Any + PartialEq<T>,
pub fn equals(&self, other: &(dyn Any + 'static)) -> bool
pub fn as_any(&self) -> &(dyn Any + 'static)
impl<T> AnyState for T where
T: Clone + Default + Debug + PartialEq<T> + 'static,
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T: Clone + Default + Debug + PartialEq<T> + 'static,
pub fn as_any(&Self) -> &(dyn Any + 'static)
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pub fn as_mut_any(&mut Self) -> &mut (dyn Any + 'static)
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pub fn dyn_clone(&Self) -> Box<dyn AnyState + 'static, Global>
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pub fn dyn_eq(&Self, &Box<dyn AnyState + 'static, Global>) -> bool
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fn print_type(&self)
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> RoundFrom<T> for T
pub fn round_from(x: T) -> T
impl<T, U> RoundInto<U> for T where
U: RoundFrom<T>,
U: RoundFrom<T>,
pub fn round_into(self) -> U
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,