Expand description
A hue type for the Oklab color space.
It’s measured in degrees.
The hue is a circular type, where 0
and 360
is the same, and
it’s normalized to (-180, 180]
when it’s converted to a linear
number (like f32
). This makes many calculations easier, but may
also have some surprising effects if it’s expected to act as a
linear number.
Implementations
sourceimpl<T: Float + FromF64> OklabHue<T>
impl<T: Float + FromF64> OklabHue<T>
sourcepub fn from_degrees(degrees: T) -> OklabHue<T>
pub fn from_degrees(degrees: T) -> OklabHue<T>
Create a new hue from degrees.
sourcepub fn from_radians(radians: T) -> OklabHue<T>
pub fn from_radians(radians: T) -> OklabHue<T>
Create a new hue from radians, instead of degrees.
sourcepub fn to_degrees(self) -> T
pub fn to_degrees(self) -> T
Get the hue as degrees, in the range (-180, 180]
.
sourcepub fn to_radians(self) -> T
pub fn to_radians(self) -> T
Convert the hue to radians, in the range (-π, π]
.
sourcepub fn to_positive_degrees(self) -> T
pub fn to_positive_degrees(self) -> T
Convert the hue to positive degrees, in the range [0, 360)
.
sourcepub fn to_positive_radians(self) -> T
pub fn to_positive_radians(self) -> T
Convert the hue to positive radians, in the range [0, 2π)
.
sourcepub fn to_raw_degrees(self) -> T
pub fn to_raw_degrees(self) -> T
Get the internal representation, without normalizing it.
sourcepub fn to_raw_radians(self) -> T
pub fn to_raw_radians(self) -> T
Get the internal representation as radians, without normalizing it.
Trait Implementations
sourceimpl<T: Float + FromF64 + AbsDiffEq> AbsDiffEq<OklabHue<T>> for OklabHue<T> where
T::Epsilon: Float + FromF64,
impl<T: Float + FromF64 + AbsDiffEq> AbsDiffEq<OklabHue<T>> for OklabHue<T> where
T::Epsilon: Float + FromF64,
sourcefn default_epsilon() -> Self::Epsilon
fn default_epsilon() -> Self::Epsilon
The default tolerance to use when testing values that are close together. Read more
sourcefn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool
A test for equality that uses the absolute difference to compute the approximate equality of two numbers. Read more
sourcefn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool
fn abs_diff_ne(&self, other: &Self, epsilon: T::Epsilon) -> bool
The inverse of AbsDiffEq::abs_diff_eq
.
sourceimpl<T: Float + AddAssign> AddAssign<OklabHue<T>> for OklabHue<T>
impl<T: Float + AddAssign> AddAssign<OklabHue<T>> for OklabHue<T>
sourcefn add_assign(&mut self, other: OklabHue<T>)
fn add_assign(&mut self, other: OklabHue<T>)
Performs the +=
operation. Read more
sourceimpl AddAssign<OklabHue<f32>> for f32
impl AddAssign<OklabHue<f32>> for f32
sourcefn add_assign(&mut self, other: OklabHue<f32>)
fn add_assign(&mut self, other: OklabHue<f32>)
Performs the +=
operation. Read more
sourceimpl AddAssign<OklabHue<f64>> for f64
impl AddAssign<OklabHue<f64>> for f64
sourcefn add_assign(&mut self, other: OklabHue<f64>)
fn add_assign(&mut self, other: OklabHue<f64>)
Performs the +=
operation. Read more
sourceimpl<T: Float + AddAssign> AddAssign<T> for OklabHue<T>
impl<T: Float + AddAssign> AddAssign<T> for OklabHue<T>
sourcefn add_assign(&mut self, other: T)
fn add_assign(&mut self, other: T)
Performs the +=
operation. Read more
sourceimpl<T: Float + FromF64 + RelativeEq> RelativeEq<OklabHue<T>> for OklabHue<T> where
T::Epsilon: Float + FromF64,
impl<T: Float + FromF64 + RelativeEq> RelativeEq<OklabHue<T>> for OklabHue<T> where
T::Epsilon: Float + FromF64,
sourcefn default_max_relative() -> Self::Epsilon
fn default_max_relative() -> Self::Epsilon
The default relative tolerance for testing values that are far-apart. Read more
sourcefn relative_eq(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
fn relative_eq(
&self,
other: &Self,
epsilon: T::Epsilon,
max_relative: T::Epsilon
) -> bool
A test for equality that uses a relative comparison if the values are far apart.
sourcefn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of RelativeEq::relative_eq
.
sourceimpl<T: Float + SubAssign> SubAssign<OklabHue<T>> for OklabHue<T>
impl<T: Float + SubAssign> SubAssign<OklabHue<T>> for OklabHue<T>
sourcefn sub_assign(&mut self, other: OklabHue<T>)
fn sub_assign(&mut self, other: OklabHue<T>)
Performs the -=
operation. Read more
sourceimpl SubAssign<OklabHue<f32>> for f32
impl SubAssign<OklabHue<f32>> for f32
sourcefn sub_assign(&mut self, other: OklabHue<f32>)
fn sub_assign(&mut self, other: OklabHue<f32>)
Performs the -=
operation. Read more
sourceimpl SubAssign<OklabHue<f64>> for f64
impl SubAssign<OklabHue<f64>> for f64
sourcefn sub_assign(&mut self, other: OklabHue<f64>)
fn sub_assign(&mut self, other: OklabHue<f64>)
Performs the -=
operation. Read more
sourceimpl<T: Float + SubAssign> SubAssign<T> for OklabHue<T>
impl<T: Float + SubAssign> SubAssign<T> for OklabHue<T>
sourcefn sub_assign(&mut self, other: T)
fn sub_assign(&mut self, other: T)
Performs the -=
operation. Read more
sourceimpl<T: Float + FromF64 + UlpsEq> UlpsEq<OklabHue<T>> for OklabHue<T> where
T::Epsilon: Float + FromF64,
impl<T: Float + FromF64 + UlpsEq> UlpsEq<OklabHue<T>> for OklabHue<T> where
T::Epsilon: Float + FromF64,
impl<T: Copy + Float> Copy for OklabHue<T>
impl<T: Float + FromF64 + Eq> Eq for OklabHue<T>
Auto Trait Implementations
impl<T> RefUnwindSafe for OklabHue<T> where
T: RefUnwindSafe,
impl<T> Send for OklabHue<T> where
T: Send,
impl<T> Sync for OklabHue<T> where
T: Sync,
impl<T> Unpin for OklabHue<T> where
T: Unpin,
impl<T> UnwindSafe for OklabHue<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
sourcefn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified method Read more
sourcefn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford method by default Read more
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T, U> IntoColor<U> for T where
U: FromColor<T>,
impl<T, U> IntoColor<U> for T where
U: FromColor<T>,
sourcefn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
sourceimpl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for T where
U: FromColorUnclamped<T>,
sourcefn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
sourceimpl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for T where
U: TryFromColor<T>,
sourcefn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an OutOfBounds
error is returned which contains
the unclamped color. Read more