Struct palette::Hsv [−][src]
#[repr(C)]pub struct Hsv<S = Srgb, T = f32> where
T: Component + Float,
S: RgbSpace, { pub hue: RgbHue<T>, pub saturation: T, pub value: T, pub space: PhantomData<S>, }
Linear HSV color space.
HSV is a cylindrical version of RGB and it's very
similar to HSL. The difference is that the value
component in HSV determines the brightness of the color, and not the
lightness. The difference is that, for example, red (100% R, 0% G, 0% B)
and white (100% R, 100% G, 100% B) has the same brightness (or value), but
not the same lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it's red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
value: T
Decides how bright the color will look. 0.0 will be black, and 1.0 will
give a bright an clear color that goes towards white when saturation
goes towards 0.0.
space: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Methods
impl<T> Hsv<Srgb, T> where
T: Component + Float,
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impl<T> Hsv<Srgb, T> where
T: Component + Float,
pub fn new<H: Into<RgbHue<T>>>(hue: H, saturation: T, value: T) -> Hsv<Srgb, T>
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pub fn new<H: Into<RgbHue<T>>>(hue: H, saturation: T, value: T) -> Hsv<Srgb, T>
HSV for linear sRGB.
impl<S, T> Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
pub fn with_wp<H: Into<RgbHue<T>>>(hue: H, saturation: T, value: T) -> Hsv<S, T>
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pub fn with_wp<H: Into<RgbHue<T>>>(hue: H, saturation: T, value: T) -> Hsv<S, T>
Linear HSV.
pub fn into_components(self) -> (RgbHue<T>, T, T)
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pub fn into_components(self) -> (RgbHue<T>, T, T)
Convert to a (hue, saturation, value)
tuple.
pub fn from_components<H: Into<RgbHue<T>>>(
(hue, saturation, value): (H, T, T)
) -> Self
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pub fn from_components<H: Into<RgbHue<T>>>(
(hue, saturation, value): (H, T, T)
) -> Self
Convert from a (hue, saturation, value)
tuple.
Trait Implementations
impl<S, T> From<Hsv<S, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Hsv<S, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T> FromColor<S::WhitePoint, T> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> FromColor<S::WhitePoint, T> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from_xyz(color: Xyz<S::WhitePoint, T>) -> Self
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fn from_xyz(color: Xyz<S::WhitePoint, T>) -> Self
Convert from XYZ color space
fn from_rgb<_S: RgbSpace<WhitePoint = S::WhitePoint>>(
color: Rgb<Linear<_S>, T>
) -> Self
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fn from_rgb<_S: RgbSpace<WhitePoint = S::WhitePoint>>(
color: Rgb<Linear<_S>, T>
) -> Self
Convert from RGB color space
fn from_hsl<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsl<_S, T>) -> Self
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fn from_hsl<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsl<_S, T>) -> Self
Convert from HSL color space
fn from_hwb<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hwb<_S, T>) -> Self
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fn from_hwb<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hwb<_S, T>) -> Self
Convert from HWB color space
fn from_hsv<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsv<_S, T>) -> Self
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fn from_hsv<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsv<_S, T>) -> Self
Convert from HSV color space
fn from_yxy(inp: Yxy<Wp, T>) -> Self
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fn from_yxy(inp: Yxy<Wp, T>) -> Self
Convert from Yxy color space
fn from_lab(inp: Lab<Wp, T>) -> Self
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fn from_lab(inp: Lab<Wp, T>) -> Self
Convert from Lab* color space
fn from_lch(inp: Lch<Wp, T>) -> Self
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fn from_lch(inp: Lch<Wp, T>) -> Self
Convert from LCh° color space
fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
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fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
Convert from Luma
impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Luma<_S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> From<Luma<_S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Lab<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Lab<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Lab<S::WhitePoint, T>) -> Self
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fn from(color: Lab<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Alpha<Lab<S::WhitePoint, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Lab<S::WhitePoint, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Lab<S::WhitePoint, T>, T>) -> Self
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fn from(color: Alpha<Lab<S::WhitePoint, T>, T>) -> Self
Performs the conversion.
impl<S, T> From<Lch<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Lch<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Lch<S::WhitePoint, T>) -> Self
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fn from(color: Lch<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Alpha<Lch<S::WhitePoint, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Lch<S::WhitePoint, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Lch<S::WhitePoint, T>, T>) -> Self
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fn from(color: Alpha<Lch<S::WhitePoint, T>, T>) -> Self
Performs the conversion.
impl<S, T> From<Alpha<Xyz<S::WhitePoint, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Xyz<S::WhitePoint, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Xyz<S::WhitePoint, T>, T>) -> Self
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fn from(color: Alpha<Xyz<S::WhitePoint, T>, T>) -> Self
Performs the conversion.
impl<S, T> From<Yxy<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Yxy<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Yxy<S::WhitePoint, T>) -> Self
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fn from(color: Yxy<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, T> From<Alpha<Yxy<S::WhitePoint, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Yxy<S::WhitePoint, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Yxy<S::WhitePoint, T>, T>) -> Self
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fn from(color: Alpha<Yxy<S::WhitePoint, T>, T>) -> Self
Performs the conversion.
impl<S, T> From<Color<S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Color<S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Color<S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Alpha<Color<S, T>, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> Pixel<T> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Pixel<T> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
const CHANNELS: usize
CHANNELS: usize = 3usize
The number of color channels.
fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
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fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
Cast as a reference to raw color components.
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
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fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
Cast as a mutable reference to raw color components.
fn into_raw<P: RawPixelSized<T>>(self) -> P
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fn into_raw<P: RawPixelSized<T>>(self) -> P
Convert from raw color components.
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
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fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
Cast from a reference to raw color components.
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
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fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
Cast from a mutable reference to raw color components.
fn from_raw_slice(slice: &[T]) -> &[Self]
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fn from_raw_slice(slice: &[T]) -> &[Self]
Cast a slice of raw color components to a slice of colors. Read more
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
Cast a mutable slice of raw color components to a mutable slice of colors. Read more
fn into_raw_slice(slice: &[Self]) -> &[T]
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fn into_raw_slice(slice: &[Self]) -> &[T]
Cast a slice of colors to a slice of raw color components. Read more
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
Cast a mutable slice of colors to a mutable slice of raw color components. Read more
impl<S: Debug, T: Debug> Debug for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S: Debug, T: Debug> Debug for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<S: PartialEq, T: PartialEq> PartialEq for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S: PartialEq, T: PartialEq> PartialEq for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
fn eq(&self, other: &Hsv<S, T>) -> bool
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fn eq(&self, other: &Hsv<S, T>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Hsv<S, T>) -> bool
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fn ne(&self, other: &Hsv<S, T>) -> bool
This method tests for !=
.
impl<S, T> Copy for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Copy for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
impl<S, T> Clone for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Clone for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
fn clone(&self) -> Hsv<S, T>
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fn clone(&self) -> Hsv<S, T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<S, T> From<Xyz<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> From<Xyz<S::WhitePoint, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
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fn from(color: Xyz<S::WhitePoint, T>) -> Self
Performs the conversion.
impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, Sp, T> From<Hwb<Sp, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, Sp, T> From<Hwb<Sp, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S: RgbSpace, T: Component + Float, H: Into<RgbHue<T>>> From<(H, T, T)> for Hsv<S, T>
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impl<S: RgbSpace, T: Component + Float, H: Into<RgbHue<T>>> From<(H, T, T)> for Hsv<S, T>
impl<S: RgbSpace, T: Component + Float> Into<(RgbHue<T>, T, T)> for Hsv<S, T>
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impl<S: RgbSpace, T: Component + Float> Into<(RgbHue<T>, T, T)> for Hsv<S, T>
impl<S, T> Limited for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Limited for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
fn is_valid(&self) -> bool
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Hsv<S, T>
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fn clamp(&self) -> Hsv<S, T>
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
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fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl<S, T> Mix for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Mix for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Hsv<S, T>, factor: T) -> Hsv<S, T>
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fn mix(&self, other: &Hsv<S, T>, factor: T) -> Hsv<S, T>
Mix the color with an other color, by factor
. Read more
impl<S, T> Shade for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Shade for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Hsv<S, T>
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fn lighten(&self, amount: T) -> Hsv<S, T>
Lighten the color by amount
.
fn darken(&self, amount: Self::Scalar) -> Self
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fn darken(&self, amount: Self::Scalar) -> Self
Darken the color by amount
.
impl<S, T> GetHue for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> GetHue for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
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fn get_hue(&self) -> Option<RgbHue<T>>
Calculate a hue if possible. Read more
impl<S, T> Hue for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Hue for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
fn with_hue<H: Into<Self::Hue>>(&self, hue: H) -> Hsv<S, T>
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fn with_hue<H: Into<Self::Hue>>(&self, hue: H) -> Hsv<S, T>
Return a new copy of self
, but with a specific hue.
fn shift_hue<H: Into<Self::Hue>>(&self, amount: H) -> Hsv<S, T>
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fn shift_hue<H: Into<Self::Hue>>(&self, amount: H) -> Hsv<S, T>
Return a new copy of self
, but with the hue shifted by amount
.
impl<S, T> Saturate for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Saturate for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the (de)saturation factor.
fn saturate(&self, factor: T) -> Hsv<S, T>
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fn saturate(&self, factor: T) -> Hsv<S, T>
Increase the saturation by factor
.
fn desaturate(&self, factor: Self::Scalar) -> Self
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fn desaturate(&self, factor: Self::Scalar) -> Self
Decrease the saturation by factor
.
impl<S, T> Default for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Default for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
impl<S, T> Add<Hsv<S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Add<Hsv<S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
type Output = Hsv<S, T>
The resulting type after applying the +
operator.
fn add(self, other: Hsv<S, T>) -> Hsv<S, T>
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fn add(self, other: Hsv<S, T>) -> Hsv<S, T>
Performs the +
operation.
impl<S, T> Add<T> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Add<T> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
type Output = Hsv<S, T>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Hsv<S, T>
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fn add(self, c: T) -> Hsv<S, T>
Performs the +
operation.
impl<S, T> Sub<Hsv<S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Sub<Hsv<S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
type Output = Hsv<S, T>
The resulting type after applying the -
operator.
fn sub(self, other: Hsv<S, T>) -> Hsv<S, T>
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fn sub(self, other: Hsv<S, T>) -> Hsv<S, T>
Performs the -
operation.
impl<S, T> Sub<T> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
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impl<S, T> Sub<T> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
type Output = Hsv<S, T>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Hsv<S, T>
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fn sub(self, c: T) -> Hsv<S, T>
Performs the -
operation.
impl<S, T, P: ?Sized> AsRef<P> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
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impl<S, T, P: ?Sized> AsRef<P> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
impl<S, T, P: ?Sized> AsMut<P> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
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impl<S, T, P: ?Sized> AsMut<P> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
impl<S, T> ApproxEq for Hsv<S, T> where
T: Component + Float + ApproxEq,
T::Epsilon: Copy + Float,
S: RgbSpace,
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impl<S, T> ApproxEq for Hsv<S, T> where
T: Component + Float + ApproxEq,
T::Epsilon: Copy + Float,
S: RgbSpace,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn default_epsilon() -> Self::Epsilon
The default tolerance to use when testing values that are close together. Read more
fn default_max_relative() -> Self::Epsilon
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fn default_max_relative() -> Self::Epsilon
The default relative tolerance for testing values that are far-apart. Read more
fn default_max_ulps() -> u32
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fn default_max_ulps() -> u32
The default ULPs to tolerate when testing values that are far-apart. Read more
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
A test for equality that uses a relative comparison if the values are far apart.
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
A test for equality that uses units in the last place (ULP) if the values are far apart.
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
The inverse of ApproxEq::ulps_eq
.
impl<S, T> From<Hsv<S, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
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impl<S, T> From<Hsv<S, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T, Sp> From<Hsv<Sp, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, T, Sp> From<Hsv<Sp, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hsv<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> From<Hsv<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Hsv<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
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impl<S, T, _S> From<Hsv<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S: RgbStandard, T: Component> From<Hsv<S::Space, T>> for Alpha<Rgb<S, T>, T> where
T: Component + Float,
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impl<S: RgbStandard, T: Component> From<Hsv<S::Space, T>> for Alpha<Rgb<S, T>, T> where
T: Component + Float,
impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
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impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
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impl<Wp, T, _S> From<Hsv<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, Wp, T> IntoColor<Wp, T> for Hsv<S, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbSpace<WhitePoint = Wp>,
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impl<S, Wp, T> IntoColor<Wp, T> for Hsv<S, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbSpace<WhitePoint = Wp>,
fn into_xyz(self) -> Xyz<Wp, T>
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fn into_xyz(self) -> Xyz<Wp, T>
Convert into XYZ space
fn into_yxy(self) -> Yxy<Wp, T>
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fn into_yxy(self) -> Yxy<Wp, T>
Convert into Yxy color space
fn into_lab(self) -> Lab<Wp, T>
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fn into_lab(self) -> Lab<Wp, T>
Convert into Lab* color space
fn into_lch(self) -> Lch<Wp, T>
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fn into_lch(self) -> Lch<Wp, T>
Convert into LCh° color space
fn into_rgb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<Sp>, T>
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fn into_rgb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<Sp>, T>
Convert into RGB color space.
fn into_hsl<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<Sp, T>
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fn into_hsl<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<Sp, T>
Convert into HSL color space
fn into_hsv<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<Sp, T>
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fn into_hsv<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<Sp, T>
Convert into HSV color space
fn into_luma(self) -> Luma<Linear<Wp>, T>
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fn into_luma(self) -> Luma<Linear<Wp>, T>
Convert into Luma
fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
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fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
Convert into HWB color space
impl<S, T> From<Hsv<S, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,
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impl<S, T> From<Hsv<S, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,