Struct palette::Luma
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pub struct Luma<T: Float = f32> { pub luma: T, }
Linear luminance.
Luma is a purely gray scale color space, which is included more for
completeness than anything else, and represents how bright a color is
perceived to be. It's basically the Y
component of CIE
XYZ. The lack of any form of hue representation limits
the set of operations that can be performed on it.
Fields
luma: T
The lightness of the color. 0.0 is black and 1.0 is white.
Methods
impl<T: Float> Luma<T>
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fn new(luma: T) -> Luma<T>
Linear luminance.
fn new_u8(luma: u8) -> Luma<T>
Linear luminance from an 8 bit value.
Trait Implementations
impl<T: PartialEq + Float> PartialEq for Luma<T>
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fn eq(&self, __arg_0: &Luma<T>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Luma<T>) -> bool
This method tests for !=
.
impl<T: Debug + Float> Debug for Luma<T>
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impl<T: Copy + Float> Copy for Luma<T>
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impl<T: Clone + Float> Clone for Luma<T>
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fn clone(&self) -> Luma<T>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<T: Float> Limited for Luma<T>
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Luma<T>
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl<T: Float> Mix for Luma<T>
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type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Luma<T>, factor: T) -> Luma<T>
Mix the color with an other color, by factor
. Read more
impl<T: Float> Shade for Luma<T>
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type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Luma<T>
Lighten the color by amount
.
fn darken(&self, amount: Self::Scalar) -> Self
Darken the color by amount
.
impl<T: Float> Default for Luma<T>
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impl<T: Float> Add<Luma<T>> for Luma<T>
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type Output = Luma<T>
The resulting type after applying the +
operator
fn add(self, other: Luma<T>) -> Luma<T>
The method for the +
operator
impl<T: Float> Add<T> for Luma<T>
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type Output = Luma<T>
The resulting type after applying the +
operator
fn add(self, c: T) -> Luma<T>
The method for the +
operator
impl<T: Float> Sub<Luma<T>> for Luma<T>
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type Output = Luma<T>
The resulting type after applying the -
operator
fn sub(self, other: Luma<T>) -> Luma<T>
The method for the -
operator
impl<T: Float> Sub<T> for Luma<T>
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type Output = Luma<T>
The resulting type after applying the -
operator
fn sub(self, c: T) -> Luma<T>
The method for the -
operator
impl<T: Float> Mul<Luma<T>> for Luma<T>
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type Output = Luma<T>
The resulting type after applying the *
operator
fn mul(self, other: Luma<T>) -> Luma<T>
The method for the *
operator
impl<T: Float> Mul<T> for Luma<T>
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type Output = Luma<T>
The resulting type after applying the *
operator
fn mul(self, c: T) -> Luma<T>
The method for the *
operator
impl<T: Float> Div<Luma<T>> for Luma<T>
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type Output = Luma<T>
The resulting type after applying the /
operator
fn div(self, other: Luma<T>) -> Luma<T>
The method for the /
operator
impl<T: Float> Div<T> for Luma<T>
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type Output = Luma<T>
The resulting type after applying the /
operator
fn div(self, c: T) -> Luma<T>
The method for the /
operator