Struct palette::Luma
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pub struct Luma { pub luma: f32, pub alpha: f32, }
Linear luminance with an alpha component.
Luma is a purely gray scale color space, which is included more for
completeness than anything else, and represents how bright a color is
perceived to be. It's basically the Y
component of CIE
XYZ. The lack of any form of hue representation limits
the set of operations that can be performed on it.
Fields
luma: f32
The lightness of the color. 0.0 is black and 1.0 is white.
alpha: f32
The transparency of the color. 0.0 is completely transparent and 1.0 is completely opaque.
Methods
impl Luma
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fn y(luma: f32) -> Luma
Linear luminance.
fn ya(luma: f32, alpha: f32) -> Luma
Linear luminance with transparency.
fn y8(luma: u8) -> Luma
Linear luminance from an 8 bit value.
fn ya8(luma: u8, alpha: u8) -> Luma
Linear luminance and transparency from 8 bit values.
Trait Implementations
impl PartialEq for Luma
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fn eq(&self, __arg_0: &Luma) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Luma) -> bool
This method tests for !=
.
impl Debug for Luma
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impl Copy for Luma
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impl Clone for Luma
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fn clone(&self) -> Luma
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl ColorSpace for Luma
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fn is_valid(&self) -> bool
Check if the color's components are within the expected ranges.
fn clamp(&self) -> Luma
Return a new color where the components has been clamped to the nearest valid values. Read more
fn clamp_self(&mut self)
Clamp the color's components to the nearest valid values.
impl Mix for Luma
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fn mix(&self, other: &Luma, factor: f32) -> Luma
Mix the color with an other color, by factor
. Read more
impl Shade for Luma
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fn lighten(&self, amount: f32) -> Luma
Lighten the color by amount
.
fn darken(&self, amount: f32) -> Self
Darken the color by amount
.
impl Default for Luma
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impl Add<Luma> for Luma
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type Output = Luma
The resulting type after applying the +
operator
fn add(self, other: Luma) -> Luma
The method for the +
operator
impl Add<f32> for Luma
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type Output = Luma
The resulting type after applying the +
operator
fn add(self, c: f32) -> Luma
The method for the +
operator
impl Sub<Luma> for Luma
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type Output = Luma
The resulting type after applying the -
operator
fn sub(self, other: Luma) -> Luma
The method for the -
operator
impl Sub<f32> for Luma
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type Output = Luma
The resulting type after applying the -
operator
fn sub(self, c: f32) -> Luma
The method for the -
operator
impl Mul<Luma> for Luma
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type Output = Luma
The resulting type after applying the *
operator
fn mul(self, other: Luma) -> Luma
The method for the *
operator
impl Mul<f32> for Luma
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type Output = Luma
The resulting type after applying the *
operator
fn mul(self, c: f32) -> Luma
The method for the *
operator
impl Div<Luma> for Luma
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type Output = Luma
The resulting type after applying the /
operator
fn div(self, other: Luma) -> Luma
The method for the /
operator
impl Div<f32> for Luma
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type Output = Luma
The resulting type after applying the /
operator
fn div(self, c: f32) -> Luma
The method for the /
operator