Struct palette::Hsv [] [src]

pub struct Hsv {
    pub hue: RgbHue,
    pub saturation: f32,
    pub value: f32,
    pub alpha: f32,
}

Linear HSV color space with an alpha component.

HSV is a cylindrical version of RGB and it's very similar to HSL. The difference is that the value component in HSV determines the brightness of the color, and not the lightness. The difference is that, for example, red (100% R, 0% G, 0% B) and white (100% R, 100% G, 100% B) has the same brightness (or value), but not the same lightness.

Fields

hue: RgbHue

The hue of the color, in degrees. Decides if it's red, blue, purple, etc.

saturation: f32

The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.

value: f32

Decides how bright the color will look. 0.0 will be black, and 1.0 will give a bright an clear color that goes towards white when saturation goes towards 0.0.

alpha: f32

The transparency of the color. 0.0 is completely transparent and 1.0 is completely opaque.

Methods

impl Hsv
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fn hsv(hue: RgbHue, saturation: f32, value: f32) -> Hsv

Linear HSV.

fn hsva(hue: RgbHue, saturation: f32, value: f32, alpha: f32) -> Hsv

Linear HSV and transparency.

Trait Implementations

impl PartialEq for Hsv
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fn eq(&self, __arg_0: &Hsv) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, __arg_0: &Hsv) -> bool

This method tests for !=.

impl Debug for Hsv
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for Hsv
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impl Clone for Hsv
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fn clone(&self) -> Hsv

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl ColorSpace for Hsv
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fn is_valid(&self) -> bool

Check if the color's components are within the expected ranges.

fn clamp(&self) -> Hsv

Return a new color where the components has been clamped to the nearest valid values. Read more

fn clamp_self(&mut self)

Clamp the color's components to the nearest valid values.

impl Mix for Hsv
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fn mix(&self, other: &Hsv, factor: f32) -> Hsv

Mix the color with an other color, by factor. Read more

impl Shade for Hsv
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fn lighten(&self, amount: f32) -> Hsv

Lighten the color by amount.

fn darken(&self, amount: f32) -> Self

Darken the color by amount.

impl GetHue for Hsv
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type Hue = RgbHue

The kind of hue unit this color space uses. Read more

fn get_hue(&self) -> Option<RgbHue>

Calculate a hue if possible. Read more

impl Hue for Hsv
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fn with_hue(&self, hue: RgbHue) -> Hsv

Return a new copy of self, but with a specific hue.

fn shift_hue(&self, amount: RgbHue) -> Hsv

Return a new copy of self, but with the hue shifted by amount.

impl Saturate for Hsv
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fn saturate(&self, factor: f32) -> Hsv

Increase the saturation by factor.

fn desaturate(&self, factor: f32) -> Self

Decrease the saturation by factor.

impl Default for Hsv
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fn default() -> Hsv

Returns the "default value" for a type. Read more

impl From<Color> for Hsv
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fn from(color: Color) -> Hsv

Performs the conversion.

impl From<Rgb> for Hsv
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fn from(rgb: Rgb) -> Hsv

Performs the conversion.

impl From<Luma> for Hsv
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fn from(luma: Luma) -> Hsv

Performs the conversion.

impl From<Xyz> for Hsv
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fn from(xyz: Xyz) -> Hsv

Performs the conversion.

impl From<Lab> for Hsv
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fn from(lab: Lab) -> Hsv

Performs the conversion.

impl From<Lch> for Hsv
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fn from(lch: Lch) -> Hsv

Performs the conversion.

impl From<Hsl> for Hsv
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fn from(hsl: Hsl) -> Hsv

Performs the conversion.