pad-motion 0.1.6

Implementation of Cemuhook gamepad motion protocol. Includes client and server implementations.
Documentation
# pad-motion

Implementation of Cemuhook gamepad motion protocol. 

Includes client and server.

https://crates.io/crates/pad-motion

## gamepad and mouse server example

You can download compiled example using first connected gamepad and mouse (used to emulate gyroscope data) as an input source, here:

[gamepad-and-mouse-server.zip](https://github.com/zduny/pad_motion/releases/download/v0.1.1/gamepad-and-mouse-server.zip)

If you need more help on how to run this example (and test if it's working), see [issue](https://github.com/zduny/pad-motion/issues/2).

## references

[cemuhook-protocol](https://github.com/v1993/cemuhook-protocol)

## see also

[Cemuhook](https://cemuhook.sshnuke.net/)

[Cemuhook UDP Pad motion data provider setup](https://cemuhook.sshnuke.net/padudpserver.html)

[Cemu Emulator](https://cemu.info/)