# pad-motion
Implementation of Cemuhook gamepad motion protocol.
Includes client and server.
https://crates.io/crates/pad-motion
## gamepad and mouse server example
You can download compiled example using first connected gamepad and mouse (used to emulate gyroscope data) as an input source, here:
[gamepad-and-mouse-server.zip](https://github.com/zduny/pad_motion/releases/download/v0.1.1/gamepad-and-mouse-server.zip)
If you need more help on how to run this example (and test if it's working), see [issue](https://github.com/zduny/pad-motion/issues/2).
## references
[cemuhook-protocol](https://github.com/v1993/cemuhook-protocol)
## see also
[Cemuhook](https://cemuhook.sshnuke.net/)
[Cemuhook UDP Pad motion data provider setup](https://cemuhook.sshnuke.net/padudpserver.html)
[Cemu Emulator](https://cemu.info/)