pub struct PrefabManager { /* private fields */ }

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impl PrefabManager

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pub fn register_component_factory<T>(&mut self, name: &str)where T: PrefabComponent,

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pub fn register_component_factory_proxy<T, P>(&mut self, name: &str)where P: Prefab, T: PrefabProxy<P>,

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pub fn unregister_component_factory(&mut self, name: &str)

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pub fn register_scene_template( &mut self, prefab: PrefabScene ) -> Result<(), PrefabError>

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pub fn unregister_scene_template(&mut self, name: &str)

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pub fn find_template(&self, name: &str) -> Option<&PrefabScene>

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pub fn instantiate( &mut self, name: &str, universe: &mut Universe ) -> Result<Vec<Entity, Global>, PrefabError>

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pub fn instantiate_direct( &mut self, name: &str, world: &mut World, changes: &mut EntityChanges, state_token: ID<PhantomData<dyn State + Sync + Send>> ) -> Result<Vec<Entity, Global>, PrefabError>

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pub fn load_scene_from_prefab( &mut self, prefab: &PrefabScene, universe: &mut Universe ) -> Result<Vec<Entity, Global>, PrefabError>

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pub fn load_scene_from_prefab_direct( &mut self, prefab: &PrefabScene, world: &mut World, changes: &mut EntityChanges, state_token: ID<PhantomData<dyn State + Sync + Send>> ) -> Result<Vec<Entity, Global>, PrefabError>

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impl Default for PrefabManager

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fn default() -> PrefabManager

Returns the “default value” for a type. Read more

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Initialize for Twhere T: Default,

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fn initialize(&mut self)

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unsafe fn initialize_raw(data: *mut ())

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fn into(self) -> U

Calls U::from(self).

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> Component for Twhere T: Send + Sync + 'static,