[]Struct oxygengine::prelude::LazyUpdate

pub struct LazyUpdate { /* fields omitted */ }

Lazy updates can be used for world updates that need to borrow a lot of resources and as such should better be done at the end. They work lazily in the sense that they are dispatched when calling world.maintain().

Lazy updates are dispatched in the order that they are requested. Multiple updates sent from one system may be overridden by updates sent from other systems.

Please note that the provided methods take &self so there's no need to get LazyUpdate mutably. This resource is added to the world by default.

Methods

impl LazyUpdate

pub fn create_entity(&self, ent: &EntitiesRes) -> LazyBuilder

Creates a new LazyBuilder which inserts components using LazyUpdate. This means that the components won't be available immediately, but only after a maintain on World is performed.

Examples

struct Pos(f32, f32);

impl Component for Pos {
    type Storage = VecStorage<Self>;
}

let my_entity = lazy
    .create_entity(&entities)
    .with(Pos(1.0, 3.0))
    .build();

pub fn insert<C>(&self, e: Entity, c: C) where
    C: Component + Send + Sync

Lazily inserts a component for an entity.

Examples

struct Pos(f32, f32);

impl Component for Pos {
    type Storage = VecStorage<Self>;
}

struct InsertPos;

impl<'a> System<'a> for InsertPos {
    type SystemData = (Entities<'a>, Read<'a, LazyUpdate>);

    fn run(&mut self, (ent, lazy): Self::SystemData) {
        let a = ent.create();
        lazy.insert(a, Pos(1.0, 1.0));
    }
}

pub fn insert_all<C, I>(&self, iter: I) where
    C: Component + Send + Sync,
    I: IntoIterator<Item = (Entity, C)> + Send + Sync + 'static, 

Lazily inserts components for entities.

Examples

struct Pos(f32, f32);

impl Component for Pos {
    type Storage = VecStorage<Self>;
}

struct InsertPos;

impl<'a> System<'a> for InsertPos {
    type SystemData = (Entities<'a>, Read<'a, LazyUpdate>);

    fn run(&mut self, (ent, lazy): Self::SystemData) {
        let a = ent.create();
        let b = ent.create();

        lazy.insert_all(vec![(a, Pos(3.0, 1.0)), (b, Pos(0.0, 4.0))]);
    }
}

pub fn remove<C>(&self, e: Entity) where
    C: Component + Send + Sync

Lazily removes a component.

Examples

struct Pos;

impl Component for Pos {
    type Storage = VecStorage<Self>;
}

struct RemovePos;

impl<'a> System<'a> for RemovePos {
    type SystemData = (Entities<'a>, Read<'a, LazyUpdate>);

    fn run(&mut self, (ent, lazy): Self::SystemData) {
        for entity in ent.join() {
            lazy.remove::<Pos>(entity);
        }
    }
}

pub fn exec<F>(&self, f: F) where
    F: FnOnce(&World) + 'static + Send + Sync

Lazily executes a closure with world access.

Examples

struct Pos;

impl Component for Pos {
    type Storage = VecStorage<Self>;
}

struct Execution;

impl<'a> System<'a> for Execution {
    type SystemData = (Entities<'a>, Read<'a, LazyUpdate>);

    fn run(&mut self, (ent, lazy): Self::SystemData) {
        for entity in ent.join() {
            lazy.exec(move |world| {
                if world.is_alive(entity) {
                    println!("Entity {:?} is alive.", entity);
                }
            });
        }
    }
}

pub fn exec_mut<F>(&self, f: F) where
    F: FnOnce(&mut World) + 'static + Send + Sync

Lazily executes a closure with mutable world access.

This can be used to add a resource to the World from a system.

Examples


struct Sys;

impl<'a> System<'a> for Sys {
    type SystemData = (Entities<'a>, Read<'a, LazyUpdate>);

    fn run(&mut self, (ent, lazy): Self::SystemData) {
        for entity in ent.join() {
            lazy.exec_mut(move |world| {
                // complete extermination!
                world.delete_all();
            });
        }
    }
}

Trait Implementations

impl Default for LazyUpdate

impl Drop for LazyUpdate

Auto Trait Implementations

impl Send for LazyUpdate

impl Sync for LazyUpdate

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: Any

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> TryDefault for T where
    T: Default

fn unwrap_default() -> Self

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> Erased for T