[][src]Struct oxygengine::prelude::AssetsSystem

pub struct AssetsSystem;

Trait Implementations

impl<'s> System<'s> for AssetsSystem[src]

type SystemData = Option<Write<'s, AssetsDatabase, DefaultProvider>>

The resource bundle required to execute this system. Read more

fn running_time(&self) -> RunningTime

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>

Return the accessor from the [SystemData].

fn setup(&mut self, res: &mut Resources)

Sets up the Resources using Self::SystemData::setup.

fn dispose(self, res: &mut Resources)

Performs clean up that requires resources from the Resources. Read more

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<'a, T> RunNow for T where
    T: System<'a>, 

impl<T> Any for T where
    T: Any

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> Erased for T