[−][src]Module oxygengine::prelude
Modules
asset | |
changeset | Provides a changeset that can be collected from an iterator. |
database | |
engines | |
error | Specs errors |
fs | |
join | Joining of components for iteration over entities with specific components. |
map | |
protocol | |
protocols | |
shred | Shared resource dispatcher |
storage | Component storage types, implementations for component joins, etc. |
system | |
world | Entities, resources, components, and general world management. |
Structs
App | |
AppBuilder | |
AppLifeCycle | |
AppRunner | |
AssetsDatabase | |
AssetsSystem | |
BitSet | A |
ChangeSet | Change set that can be collected from an iterator, and joined on for easy application to components. |
DenseVecStorage | Dense vector storage. Has a redirection 2-way table between entities and components, allowing to leave no gaps within the data. |
EmptyState | |
FetchProcess | |
FsFetchEngine | |
HashMapStorage | HashMap-based storage. Best suited for rare components. |
ID | Universal Identifier (uuidv4). |
NullStorage | A null storage type, used for cases where the component doesn't contain any data and instead works as a simple flag. |
Parent | |
ReaderId | The reader id is used by readers to tell the storage where the last read ended. |
SetAssetProtocol | |
StandardAppTimer | |
StaticAccessor | The static accessor that is used for |
SyncAppRunner | |
Tag | |
Write | Allows to fetch a resource in a system mutably. |
Enums
AssetVariant | |
FetchCancelReason | |
FetchStatus | |
StateChange |
Traits
Accessor | A trait for accessing read/write multiple resources from a system. This can be used to create dynamic systems that don't specify what they fetch at compile-time. |
AppTimer | |
BackendAppRunner | |
Builder | A common trait for |
Component | Abstract component type. Doesn't have to be Copy or even Clone. |
FetchEngine | |
FetchProcessReader | |
Join | The purpose of the |
State |
Functions
bundle_installer |
Type Definitions
AssetID | |
FetchProcessID | |
HierarchyRes | |
Meta | |
WriteExpect | Allows to fetch a resource in a system mutably.
This will panic if the resource does not exist.
Usage of |
WriteStorage | A storage with read and write access. |