Struct oxygengine_visual_novel::character::Character
source · pub struct Character {
pub styles: HashMap<String, String>,
/* private fields */
}
Fields§
§styles: HashMap<String, String>
{style name: image name}
Implementations§
source§impl Character
impl Character
pub fn new(name: &str) -> Self
pub fn initialize(&mut self)
pub fn is_dirty(&self) -> bool
pub fn rebuild(&mut self)
pub fn name(&self) -> &str
pub fn set_name(&mut self, value: String)
pub fn style_transition(&self) -> &CharacterStyle
pub fn style_transition_mut(&mut self) -> &mut CharacterStyle
pub fn set_style(&mut self, value: String)
pub fn visibility(&self) -> Scalar
pub fn visibility_anim(&self) -> &Interpolation<Scalar>
pub fn visibility_anim_mut(&mut self) -> &mut Interpolation<Scalar>
pub fn set_visibility(&mut self, value: Scalar)
pub fn hide(&mut self)
pub fn show(&mut self)
pub fn name_color(&self) -> Color
pub fn name_color_anim(&self) -> &Interpolation<Color>
pub fn name_color_anim_mut(&mut self) -> &mut Interpolation<Color>
pub fn set_name_color(&mut self, value: Color)
pub fn position(&self) -> Position
pub fn position_anim(&self) -> &Interpolation<Position>
pub fn position_anim_mut(&mut self) -> &mut Interpolation<Position>
pub fn set_position(&mut self, value: Position)
pub fn alignment(&self) -> Position
pub fn alignment_anim(&self) -> &Interpolation<Position>
pub fn alignment_anim_mut(&mut self) -> &mut Interpolation<Position>
pub fn set_alignment(&mut self, value: Position)
pub fn rotation(&self) -> Scalar
pub fn rotation_anim(&self) -> &Interpolation<Scalar>
pub fn rotation_anim_mut(&mut self) -> &mut Interpolation<Scalar>
pub fn set_rotation(&mut self, value: Scalar)
pub fn scale(&self) -> Scale
pub fn scale_anim(&self) -> &Interpolation<Scale>
pub fn scale_anim_mut(&mut self) -> &mut Interpolation<Scale>
pub fn set_scale(&mut self, value: Scale)
pub fn process(&mut self, delta_time: Scalar)
Trait Implementations§
source§impl<'de> Deserialize<'de> for Character
impl<'de> Deserialize<'de> for Character
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl Prefab for Character
impl Prefab for Character
fn post_from_prefab(&mut self)
fn from_prefab(data: &Value) -> Result<Self, PrefabError>
fn from_prefab_with_extras( data: &Value, _named_entities: &HashMap<String, Entity, RandomState>, _state_token: ID<PhantomData<dyn State + Send + Sync>> ) -> Result<Self, PrefabError>
fn to_prefab(&self) -> Result<Value, PrefabError>
fn from_prefab_str(data: &str) -> Result<Self, PrefabError>
fn to_prefab_string(&self) -> Result<String, PrefabError>
Auto Trait Implementations§
impl RefUnwindSafe for Character
impl Send for Character
impl Sync for Character
impl Unpin for Character
impl UnwindSafe for Character
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Initialize for Twhere
T: Default,
impl<T> Initialize for Twhere T: Default,
fn initialize(&mut self)
§unsafe fn initialize_raw(data: *mut ())
unsafe fn initialize_raw(data: *mut ())
Safety Read more