Struct oxygengine_visual_novel::story::StoryDebugState [−][src]
pub struct StoryDebugState {
pub current_chapter: Option<(String, Action)>,
pub active_scene: Option<String>,
pub active_dialogue: Option<Dialogue>,
pub in_progress: bool,
pub characters_in_progress: bool,
pub scenes_in_progress: bool,
pub active_scene_in_progress: bool,
pub active_dialogue_in_progress: bool,
pub is_waiting_for_dialogue_option_selection: bool,
pub dialogue_action_selected: Option<DialogueAction>,
pub wait: Scalar,
pub is_complete: bool,
}
Fields
current_chapter: Option<(String, Action)>
active_scene: Option<String>
active_dialogue: Option<Dialogue>
in_progress: bool
characters_in_progress: bool
scenes_in_progress: bool
active_scene_in_progress: bool
active_dialogue_in_progress: bool
is_waiting_for_dialogue_option_selection: bool
dialogue_action_selected: Option<DialogueAction>
wait: Scalar
is_complete: bool
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for StoryDebugState
impl Send for StoryDebugState
impl Sync for StoryDebugState
impl Unpin for StoryDebugState
impl UnwindSafe for StoryDebugState
Blanket Implementations
Mutably borrows from an owned value. Read more