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use crate::{dialogue::Dialogue, Color, Position, Scale};
use core::{prefab::Prefab, Ignite, Scalar};
use serde::{Deserialize, Serialize};
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
pub enum LogType {
Info,
Warning,
Error,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Action {
None,
Log(LogType, String),
Label(String),
Wait(Scalar),
GoToScene(String),
EndScene,
ChangeSceneBackground(String),
ShowCharacter(String),
HideCharacter(String),
HideAllCharacters,
ChangeCharacterVisibility(String, Scalar),
ChangeCharacterNameColor(String, Color),
ChangeCharacterPosition(String, Position),
ChangeCharacterAlignment(String, Position),
ChangeCharacterRotation(String, Scalar),
ChangeCharacterScale(String, Scale),
ChangeCharacterStyle(String, String),
ChangeCameraPosition(Position),
ChangeCameraRotation(Scalar),
GoToLabel(String),
GoToChapter(String),
Parallel(Vec<Action>),
ShowDialogue(Dialogue),
HideDialogue,
}
impl Default for Action {
fn default() -> Self {
Self::None
}
}
impl Prefab for Action {}
#[derive(Ignite, Debug, Default, Clone, Serialize, Deserialize)]
pub struct Chapter {
pub name: String,
pub actions: Vec<Action>,
}
impl Prefab for Chapter {}