Struct oxygengine_physics_2d::prelude::ColliderData
source · pub struct ColliderData<N, Handle>where
N: RealField + Copy,
Handle: BodyHandle,{ /* private fields */ }
Expand description
Data stored in each collider.
This is needed by nphysics.
Implementations§
source§impl<N, Handle> ColliderData<N, Handle>where
N: RealField + Copy,
Handle: BodyHandle,
impl<N, Handle> ColliderData<N, Handle>where N: RealField + Copy, Handle: BodyHandle,
sourcepub fn new(
margin: N,
density: N,
anchor: ColliderAnchor<N, Handle>,
body_status_dependent_ndofs: usize,
material: MaterialHandle<N>
) -> ColliderData<N, Handle>
pub fn new( margin: N, density: N, anchor: ColliderAnchor<N, Handle>, body_status_dependent_ndofs: usize, material: MaterialHandle<N> ) -> ColliderData<N, Handle>
Initializes data for a collider.
sourcepub fn user_data(&self) -> Option<&(dyn Any + Send + Sync + 'static)>
pub fn user_data(&self) -> Option<&(dyn Any + Send + Sync + 'static)>
Retrieves a reference to the user-defined user-data attached to this object.
sourcepub fn user_data_mut(
&mut self
) -> Option<&mut (dyn Any + Send + Sync + 'static)>
pub fn user_data_mut( &mut self ) -> Option<&mut (dyn Any + Send + Sync + 'static)>
Retrieves a mutable reference to the user-defined user-data attached to this object.
sourcepub fn set_user_data(
&mut self,
data: Option<Box<dyn Any + Send + Sync, Global>>
) -> Option<Box<dyn Any + Send + Sync, Global>>
pub fn set_user_data( &mut self, data: Option<Box<dyn Any + Send + Sync, Global>> ) -> Option<Box<dyn Any + Send + Sync, Global>>
Sets the user-defined data attached to this object.
sourcepub fn take_user_data(&mut self) -> Option<Box<dyn Any + Send + Sync, Global>>
pub fn take_user_data(&mut self) -> Option<Box<dyn Any + Send + Sync, Global>>
Replace by None
the user-defined data attached to this object and returns the old value.
sourcepub fn anchor(&self) -> &ColliderAnchor<N, Handle>
pub fn anchor(&self) -> &ColliderAnchor<N, Handle>
The anchor attaching this collider with a body part or deformable body.
sourcepub fn position_wrt_body(&self) -> Isometry<N, Unit<Complex<N>>, 2>
pub fn position_wrt_body(&self) -> Isometry<N, Unit<Complex<N>>, 2>
The position of this collider geometry wrt. the body it is attached to.
sourcepub fn body_part(&self, subshape_id: usize) -> BodyPartHandle<Handle>
pub fn body_part(&self, subshape_id: usize) -> BodyPartHandle<Handle>
Handle to the body part containing the given subshape of this collider’s shape.
sourcepub fn material_mut(&mut self) -> &mut (dyn Material<N> + 'static)
pub fn material_mut(&mut self) -> &mut (dyn Material<N> + 'static)
A mutable reference to this collider’s material.
If the material is shared, then an internal clone is performed
before returning the mutable reference (this effectively calls
the Arc::make_mut
method to get a copy-on-write behavior).
Auto Trait Implementations§
impl<N, Handle> !RefUnwindSafe for ColliderData<N, Handle>
impl<N, Handle> Send for ColliderData<N, Handle>
impl<N, Handle> Sync for ColliderData<N, Handle>
impl<N, Handle> Unpin for ColliderData<N, Handle>where Handle: Unpin, N: Unpin,
impl<N, Handle> !UnwindSafe for ColliderData<N, Handle>
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