pub struct NarrowPhase<N, Handle>where
    N: RealField + Copy,
    Handle: CollisionObjectHandle,{ /* private fields */ }
Expand description

Collision detector dispatcher for collision objects.

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impl<N, Handle> NarrowPhase<N, Handle>where N: RealField + Copy, Handle: CollisionObjectHandle,

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pub fn new( contact_dispatcher: Box<dyn ContactDispatcher<N>, Global>, proximity_dispatcher: Box<dyn ProximityDispatcher<N>, Global> ) -> NarrowPhase<N, Handle>

Creates a new NarrowPhase.

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pub fn update_contact( &mut self, co1: &impl CollisionObjectRef<N>, co2: &impl CollisionObjectRef<N>, handle1: Handle, handle2: Handle, detector: &mut (dyn ContactManifoldGenerator<N> + 'static), manifold: &mut ContactManifold<N> )

Update the specified contact manifold between two collision objects.

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pub fn update_proximity( &mut self, co1: &impl CollisionObjectRef<N>, co2: &impl CollisionObjectRef<N>, handle1: Handle, handle2: Handle, detector: &mut (dyn ProximityDetector<N> + 'static), curr_proximity: &mut Proximity )

Update the specified proximity between two collision objects.

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pub fn update_interaction( &mut self, co1: &impl CollisionObjectRef<N>, co2: &impl CollisionObjectRef<N>, handle1: Handle, handle2: Handle, interaction: &mut Interaction<N> )

Update the specified interaction between two collision objects.

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pub fn update<Objects>( &mut self, interactions: &mut InteractionGraph<N, <Objects as CollisionObjectSet<N>>::CollisionObjectHandle>, objects: &Objects )where Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,

Updates the narrow-phase by actually computing contact points and proximities between the interactions pairs reported by the broad-phase.

This will push relevant events to contact_events and proximity_events.

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pub fn handle_interaction<Objects>( &mut self, interactions: &mut InteractionGraph<N, <Objects as CollisionObjectSet<N>>::CollisionObjectHandle>, objects: &Objects, handle1: <Objects as CollisionObjectSet<N>>::CollisionObjectHandle, handle2: <Objects as CollisionObjectSet<N>>::CollisionObjectHandle, started: bool )where Objects: CollisionObjectSet<N, CollisionObjectHandle = Handle>,

Handles a pair of collision objects detected as either started or stopped interacting.

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pub fn contact_events(&self) -> &EventPool<ContactEvent<Handle>>

The set of contact events generated by this narrow-phase.

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pub fn proximity_events(&self) -> &EventPool<ProximityEvent<Handle>>

The set of proximity events generated by this narrow-phase.

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pub fn clear_events(&mut self)

Clear the events generated by this narrow-phase.

Auto Trait Implementations§

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impl<N, Handle> !RefUnwindSafe for NarrowPhase<N, Handle>

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impl<N, Handle> Send for NarrowPhase<N, Handle>

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impl<N, Handle> Sync for NarrowPhase<N, Handle>

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impl<N, Handle> Unpin for NarrowPhase<N, Handle>where Handle: Unpin,

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impl<N, Handle> !UnwindSafe for NarrowPhase<N, Handle>

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

Safety Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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