pub struct NavMeshAssetProtocol;
Trait Implementations§
fn name(&self) -> &str
fn on_load(&mut self, data: Vec<u8>) -> AssetLoadResult
fn on_load_with_path( &mut self, _path: &str, data: Vec<u8, Global> ) -> AssetLoadResult
fn on_resume( &mut self, _meta: Option<Box<dyn Any + Sync + Send, Global>>, _list: &[(&str, &Asset)] ) -> AssetLoadResult
fn on_unload(&mut self, _asset: &Asset) -> Option<Vec<AssetVariant, Global>>
fn on_register(&mut self)
fn on_unregister(&mut self)
Auto Trait Implementations§
Blanket Implementations§
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§unsafe fn finalize_raw(data: *mut ())
unsafe fn finalize_raw(data: *mut ())
Safety Read more
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.