pub mod asset;
pub mod asset_pack_preloader;
pub mod assets_preloader;
pub mod database;
pub mod protocol;
pub mod protocols;
pub mod system;
use crate::{
app::AppBuilder,
assets::{
database::AssetsDatabase,
protocols::{
binary::BinaryAssetProtocol, json::JsonAssetProtocol,
localization::LocalizationAssetProtocol, meta::MetaAssetProtocol,
pack::PackAssetProtocol, prefab::PrefabAssetProtocol, text::TextAssetProtocol,
toml::TomlAssetProtocol,
},
system::{assets_system, AssetsSystemResources},
},
ecs::pipeline::{PipelineBuilder, PipelineBuilderError},
fetch::FetchEngine,
};
pub fn bundle_installer<PB, FE, ADS>(
builder: &mut AppBuilder<PB>,
(fetch_engine, mut assets_database_setup): (FE, ADS),
) -> Result<(), PipelineBuilderError>
where
PB: PipelineBuilder,
FE: FetchEngine + 'static,
ADS: FnMut(&mut AssetsDatabase),
{
let mut database = AssetsDatabase::new(fetch_engine);
database.register(PackAssetProtocol);
database.register(BinaryAssetProtocol);
database.register(TextAssetProtocol);
database.register(JsonAssetProtocol);
database.register(TomlAssetProtocol);
database.register(PrefabAssetProtocol);
database.register(LocalizationAssetProtocol);
database.register(MetaAssetProtocol);
assets_database_setup(&mut database);
builder.install_resource(database);
builder.install_system::<AssetsSystemResources>("assets", assets_system, &[])?;
Ok(())
}