Struct oxygengine_composite_renderer::mesh_animation_asset_protocol::MeshAnimationAssetProtocol
source · [−]pub struct MeshAnimationAssetProtocol;
Trait Implementations
sourceimpl AssetProtocol for MeshAnimationAssetProtocol
impl AssetProtocol for MeshAnimationAssetProtocol
fn name(&self) -> &str
fn on_load_with_path(&mut self, path: &str, data: Vec<u8>) -> AssetLoadResult
fn on_load(&mut self, _data: Vec<u8>) -> AssetLoadResult
fn on_resume(
&mut self,
_meta: Option<Box<dyn Any + Send + Sync + 'static, Global>>,
_list: &[(&str, &Asset)]
) -> AssetLoadResult
fn on_unload(&mut self, _asset: &Asset) -> Option<Vec<AssetVariant, Global>>
fn on_register(&mut self)
fn on_unregister(&mut self)
Auto Trait Implementations
impl RefUnwindSafe for MeshAnimationAssetProtocol
impl Send for MeshAnimationAssetProtocol
impl Sync for MeshAnimationAssetProtocol
impl Unpin for MeshAnimationAssetProtocol
impl UnwindSafe for MeshAnimationAssetProtocol
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more