extern crate oxygengine_animation as anims;
extern crate oxygengine_core as core;
extern crate oxygengine_utils as utils;
pub mod component;
pub mod composite_renderer;
pub mod font_asset_protocol;
pub mod font_face_asset_protocol;
pub mod jpg_image_asset_protocol;
pub mod map_asset_protocol;
pub mod math;
pub mod mesh_animation_asset_protocol;
pub mod mesh_asset_protocol;
pub mod png_image_asset_protocol;
pub mod resource;
pub mod sprite_sheet_asset_protocol;
pub mod svg_image_asset_protocol;
pub mod system;
pub mod tileset_asset_protocol;
pub mod prelude {
pub use crate::{
component::*,
composite_renderer::*,
font_asset_protocol::*,
font_face_asset_protocol::*,
jpg_image_asset_protocol::*,
map_asset_protocol::*,
math::*,
mesh_animation_asset_protocol::*,
mesh_asset_protocol::*,
png_image_asset_protocol::*,
resource::*,
sprite_sheet_asset_protocol::*,
svg_image_asset_protocol::*,
system::{
camera_cache::*, map::*, mesh::*, mesh_animation::*, renderer::*, sprite_animation::*,
sprite_sheet::*, surface_cache::*, tilemap::*, tilemap_animation::*, transform::*, *,
},
tileset_asset_protocol::*,
};
}
use crate::{
component::*,
composite_renderer::CompositeRenderer,
resource::*,
system::{
camera_cache::*, map::*, mesh::*, mesh_animation::*, renderer::*, sprite_animation::*,
sprite_sheet::*, surface_cache::*, tilemap::*, tilemap_animation::*, transform::*,
},
};
use core::{
app::AppBuilder,
assets::database::AssetsDatabase,
ecs::pipeline::{PipelineBuilder, PipelineBuilderError},
ignite_proxy,
prefab::PrefabManager,
};
ignite_proxy! {
struct Grid2d<T> {}
}
pub fn bundle_installer<PB, CR>(
builder: &mut AppBuilder<PB>,
data: CR,
) -> Result<(), PipelineBuilderError>
where
PB: PipelineBuilder,
CR: CompositeRenderer + 'static,
{
builder.install_resource(data);
builder.install_resource(CompositeTransformCache::default());
builder.install_resource(CompositeCameraCache::default());
builder.install_resource(CompositeMeshAnimationSystemCache::default());
builder.install_resource(CompositeSpriteSheetSystemCache::default());
builder.install_resource(CompositeTilemapSystemCache::default());
builder.install_resource(CompositeMeshSystemCache::default());
builder.install_resource(CompositeMapSystemCache::default());
builder.install_resource(CompositeSurfaceCacheSystemCache::default());
builder.install_system::<CompositeTransformSystemResources>(
"transform",
composite_transform_system,
&[],
)?;
builder.install_system::<CompositeSpriteAnimationSystemResources>(
"sprite-animation",
composite_sprite_animation_system,
&[],
)?;
builder.install_system::<CompositeTilemapAnimationSystemResources>(
"tilemap-animation",
composite_tilemap_animation_system,
&[],
)?;
builder.install_system::<CompositeMeshAnimationSystemResources>(
"mesh-animation",
composite_mesh_animation_system,
&[],
)?;
builder.install_system::<CompositeSpriteSheetSystemResources>(
"sprite-sheet",
composite_sprite_sheet_system,
&["sprite-animation"],
)?;
builder.install_system::<CompositeTilemapSystemResources>(
"tilemap",
composite_tilemap_system,
&["tilemap-animation"],
)?;
builder.install_system::<CompositeMeshSystemResources>(
"mesh",
composite_mesh_system,
&["mesh-animation"],
)?;
builder.install_system::<CompositeMapSystemResources>("map", composite_map_system, &[])?;
builder.install_system::<CompositeCameraCacheSystemResources<CR>>(
"camera-cache",
composite_camera_cache_system::<CR>,
&[],
)?;
builder.install_system::<CompositeSurfaceCacheSystemResources<CR>>(
"surface-cache",
composite_surface_cache_system::<CR>,
&[],
)?;
builder.install_system::<CompositeRendererSystemResources<CR>>(
"renderer",
composite_renderer_system::<CR>,
&[],
)?;
Ok(())
}
pub fn protocols_installer(database: &mut AssetsDatabase) {
database.register(png_image_asset_protocol::PngImageAssetProtocol);
database.register(jpg_image_asset_protocol::JpgImageAssetProtocol);
database.register(svg_image_asset_protocol::SvgImageAssetProtocol);
database.register(sprite_sheet_asset_protocol::SpriteSheetAssetProtocol);
database.register(tileset_asset_protocol::TilesetAssetProtocol);
database.register(map_asset_protocol::MapAssetProtocol);
database.register(font_asset_protocol::FontAssetProtocol);
database.register(font_face_asset_protocol::FontFaceAssetProtocol);
database.register(mesh_asset_protocol::MeshAssetProtocol);
database.register(mesh_animation_asset_protocol::MeshAnimationAssetProtocol);
}
pub fn prefabs_installer(prefabs: &mut PrefabManager) {
prefabs.register_component_factory::<CompositeVisibility>("CompositeVisibility");
prefabs.register_component_factory::<CompositeSurfaceCache>("CompositeSurfaceCache");
prefabs.register_component_factory::<CompositeRenderable>("CompositeRenderable");
prefabs.register_component_factory::<CompositeRenderableStroke>("CompositeRenderableStroke");
prefabs.register_component_factory::<CompositeTransform>("CompositeTransform");
prefabs.register_component_factory::<CompositeRenderLayer>("CompositeRenderLayer");
prefabs.register_component_factory::<CompositeRenderDepth>("CompositeRenderDepth");
prefabs.register_component_factory::<CompositeRenderAlpha>("CompositeRenderAlpha");
prefabs.register_component_factory::<CompositeCameraAlignment>("CompositeCameraAlignment");
prefabs.register_component_factory::<CompositeEffect>("CompositeEffect");
prefabs.register_component_factory::<CompositeCamera>("CompositeCamera");
prefabs.register_component_factory::<CompositeSprite>("CompositeSprite");
prefabs.register_component_factory::<CompositeSpriteAnimation>("CompositeSpriteAnimation");
prefabs.register_component_factory::<CompositeTilemap>("CompositeTilemap");
prefabs.register_component_factory::<CompositeTilemapAnimation>("CompositeTilemapAnimation");
prefabs.register_component_factory::<CompositeMapChunk>("CompositeMapChunk");
prefabs.register_component_factory::<CompositeMesh>("CompositeMesh");
prefabs.register_component_factory::<CompositeMeshAnimation>("CompositeMeshAnimation");
}