Struct oxygengine_audio::system::AudioSystem [−][src]
pub struct AudioSystem<A> where
A: Audio, { /* fields omitted */ }
Trait Implementations
impl<'s, A> System<'s> for AudioSystem<A> where
A: Audio + 'static,
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impl<'s, A> System<'s> for AudioSystem<A> where
A: Audio + 'static,
[src]type SystemData = (Entities<'s>, Option<Write<'s, A>>, Option<Read<'s, AssetsDatabase>>, WriteStorage<'s, AudioSource>)
The resource bundle required to execute this system. Read more
fn setup(&mut self, world: &mut World)
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fn run(&mut self, (entities, audio, assets, sources): Self::SystemData)
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pub fn running_time(&self) -> RunningTime
pub fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
pub fn dispose(self, world: &mut World)
Auto Trait Implementations
impl<A> !RefUnwindSafe for AudioSystem<A>
impl<A> !RefUnwindSafe for AudioSystem<A>
impl<A> Send for AudioSystem<A>
impl<A> Send for AudioSystem<A>
impl<A> Sync for AudioSystem<A>
impl<A> Sync for AudioSystem<A>
impl<A> Unpin for AudioSystem<A> where
A: Unpin,
impl<A> Unpin for AudioSystem<A> where
A: Unpin,
impl<A> !UnwindSafe for AudioSystem<A>
impl<A> !UnwindSafe for AudioSystem<A>
Blanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any,
pub fn get_type_id(&self) -> TypeId
impl<T> TryDefault for T where
T: Default,
impl<T> TryDefault for T where
T: Default,