#[repr(C, align(8))]
pub struct HiddenAreaMesh_t { /* private fields */ }
Expand description

The mesh to draw into the stencil (or depth) buffer to perform early stencil (or depth) kills of pixels that will never appear on the HMD. This mesh draws on all the pixels that will be hidden after distortion.

If the HMD does not provide a visible area mesh pVertexData will be NULL and unTriangleCount will be 0.

Trait Implementations

Synthesized copy constructor.

A type-level representation of the type’s C++ namespace and type name. Read more

Allocates heap space for this type in C++ and return a pointer to that space, but do not initialize that space (i.e. do not yet call a constructor). Read more

Frees a C++ allocation which has not yet had a constructor called. Read more

Synthesized move constructor.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.