#[repr(u32)]
pub enum EGamepadTextInputLineMode {
k_EGamepadTextInputLineModeSingleLine,
k_EGamepadTextInputLineModeMultipleLines,
}
Variants
k_EGamepadTextInputLineModeSingleLine
k_EGamepadTextInputLineModeMultipleLines
Trait Implementations
sourceimpl Clone for EGamepadTextInputLineMode
impl Clone for EGamepadTextInputLineMode
sourcefn clone(&self) -> EGamepadTextInputLineMode
fn clone(&self) -> EGamepadTextInputLineMode
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for EGamepadTextInputLineMode
impl Debug for EGamepadTextInputLineMode
sourceimpl ExternType for EGamepadTextInputLineMode
impl ExternType for EGamepadTextInputLineMode
type Id = (v, r, (), E, G, a, m, e, p, a, d, T, e, x, t, I, n, p, u, t, L, i, n, e, M, o, d, e)
type Id = (v, r, (), E, G, a, m, e, p, a, d, T, e, x, t, I, n, p, u, t, L, i, n, e, M, o, d, e)
A type-level representation of the type’s C++ namespace and type name. Read more
type Kind = Trivial
type Kind = Trivial
Either cxx::kind::Opaque
or cxx::kind::Trivial
. Read more
sourceimpl Hash for EGamepadTextInputLineMode
impl Hash for EGamepadTextInputLineMode
impl Copy for EGamepadTextInputLineMode
impl Eq for EGamepadTextInputLineMode
impl StructuralEq for EGamepadTextInputLineMode
impl StructuralPartialEq for EGamepadTextInputLineMode
impl UniquePtrTarget for EGamepadTextInputLineMode
impl VectorElement for EGamepadTextInputLineMode
impl WeakPtrTarget for EGamepadTextInputLineMode
Auto Trait Implementations
impl RefUnwindSafe for EGamepadTextInputLineMode
impl Send for EGamepadTextInputLineMode
impl Sync for EGamepadTextInputLineMode
impl Unpin for EGamepadTextInputLineMode
impl UnwindSafe for EGamepadTextInputLineMode
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more