Constant ovr_sys::ovrLayerFlag_HighQuality
source · pub const ovrLayerFlag_HighQuality: ovrLayerFlags = 0x01;
Expand description
ovrLayerFlag_HighQuality
enables 4x anisotropic sampling during the composition of the layer.
The benefits are mostly visible at the periphery for high-frequency & high-contrast visuals.
For best results consider combining this flag with an ovrTextureSwapChain
that has mipmaps and
instead of using arbitrary sized textures, prefer texture sizes that are powers-of-two.
Actual rendered viewport and doesn’t necessarily have to fill the whole texture.