Struct ovr_sys::ovrViewScaleDesc [] [src]

#[repr(C)]
pub struct ovrViewScaleDesc { pub _align: [u32; 0], pub HmdToEyeOffset: [ovrVector3f; 2], pub HmdSpaceToWorldScaleInMeters: f32, }

Contains the data necessary to properly calculate position info for various layer types.

  • HmdToEyeOffset is the same value pair provided in ovrEyeRenderDesc.
  • HmdSpaceToWorldScaleInMeters is used to scale player motion into in-application units. In other words, it is how big an in-application unit is in the player's physical meters. For example, if the application uses inches as its units then HmdSpaceToWorldScaleInMeters would be 0.0254. Note that if you are scaling the player in size, this must also scale. So if your application units are inches, but you're shrinking the player to half their normal size, then HmdSpaceToWorldScaleInMeters would be 0.0254*2.0.

see ovrEyeRenderDesc, ovr_SubmitFrame

Fields

Translation of each eye.

Ratio of viewer units to meter units.

Trait Implementations

impl Debug for ovrViewScaleDesc
[src]

Formats the value using the given formatter.

impl Copy for ovrViewScaleDesc
[src]

impl Clone for ovrViewScaleDesc
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more