pub struct GenericSimpleShape<Desc, Outl> {
    pub desc: Desc,
    pub edges: IndexVec<FaceId, Html>,
    pub edge_width: f64,
    pub itemname: String,
    pub outline: Outl,
    /* private fields */
}

Fields

desc: Descedges: IndexVec<FaceId, Html>edge_width: f64itemname: Stringoutline: Outl

Implementations

Trait Implementations

Formats the value using the given formatter. Read more

Cast a shared reference of this trait object to another trait object.

Cast a mutable/unique reference of this trait object to another trait object.

Cast a boxed trait object to another trait object.

Cast a reference counted trait object to another trait object.

Cast an atomically reference counted trait object to another trait object.

Deserialize this value from the given Serde deserializer. Read more

Cast a shared reference of this trait object to another trait object.

Cast a mutable/unique reference of this trait object to another trait object.

Cast a boxed trait object to another trait object.

Cast a reference counted trait object to another trait object.

Cast an atomically reference counted trait object to another trait object.

When used for occultated version of another object, face used is always default, regardless of nfaces. This is always the case for a piece whose PieceSpec::load returns Some for occultation, but which does not provide a nontrivial PieceSpec::load_inert. Read more

By convention, occult face is nfaces-1

Can return false to mean “I will handle it in ui_operation”

Piece is responsible for dealing with the possibility that they may be occulted! Read more

Not called if the whole game is destroyed. You can use Drop of course but it’s not usually much use since you don’t have a reference to the game or anything. Read more

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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Use this to cast from one trait object type to another. This method is more customizable than the dyn_cast method. Here you can also specify the “source” trait from which the cast is defined. This can for example allow using casts from a supertrait of the current trait object. Read more

Use this to cast from one trait object type to another. With this method the type parameter is a config type that uniquely specifies which cast should be preformed. Read more

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Calls U::from(self).

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