pub fn occultation_notify_update_image( piece: PieceId) -> Vec<Box<dyn FnOnce(&'r mut PrepareUpdatesBuffer<'_>) + 'static, Global>, Global>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where A: Allocator,
impl<A> Write for Vec<u8, A> where A: Allocator,