Struct orchestrator::State
source · pub struct State<T> {
pub proceed: bool,
pub outcome: Option<T>,
pub stage: Vec<bool>,
}
Fields§
§proceed: bool
§outcome: Option<T>
§stage: Vec<bool>
Trait Implementations§
Auto Trait Implementations§
impl<T> RefUnwindSafe for State<T>where T: RefUnwindSafe,
impl<T> Send for State<T>where T: Send,
impl<T> Sync for State<T>where T: Sync,
impl<T> Unpin for State<T>where T: Unpin,
impl<T> UnwindSafe for State<T>where T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more