[][src]Struct orbtk::InitSystem

pub struct InitSystem {
    pub shell: Rc<RefCell<WindowShell<WindowAdapter>>>,
    pub states: Rc<RefCell<BTreeMap<Entity, Box<dyn State + 'static>>>>,
    pub render_objects: Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>,
    pub layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>,
    pub handlers: Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>,
    pub registry: Rc<RefCell<Registry>>,
}

This system is used to initializes the widgets.

Fields

shell: Rc<RefCell<WindowShell<WindowAdapter>>>states: Rc<RefCell<BTreeMap<Entity, Box<dyn State + 'static>>>>render_objects: Rc<RefCell<BTreeMap<Entity, Box<dyn RenderObject + 'static>>>>layouts: Rc<RefCell<BTreeMap<Entity, Box<dyn Layout + 'static>>>>handlers: Rc<RefCell<BTreeMap<Entity, Vec<Rc<dyn EventHandler + 'static>>>>>registry: Rc<RefCell<Registry>>

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