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use std::cell::{Cell, RefCell};
use std::sync::Arc;

use cell::{CheckSet, CloneCell};
use event::Event;
use point::Point;
use rect::Rect;
use thickness::Thickness;
use theme::Selector;
use traits::{Click, Place, Style, Text};
use widgets::{HorizontalPlacement, VerticalPlacement, Widget};

use primitives::Rectangle;
use primitives::TextWidget;

const BUTTON_SELECTOR: &str = "button";

pub struct Button {
    pub rect: Cell<Rect>,
    local_position: Cell<Point>,
    vertical_placement: Cell<VerticalPlacement>,
    horizontal_placement: Cell<HorizontalPlacement>,
    margin: Cell<Thickness>,
    children: RefCell<Vec<Arc<Widget>>>,
    pub selector: CloneCell<Selector>,
    pub text: CloneCell<String>,
    pub text_offset: Cell<Point>,
    click_callback: RefCell<Option<Arc<Fn(&Button, Point)>>>,
    hover: Cell<bool>,
    pressed: Cell<bool>,
}

impl Button {
    pub fn new() -> Arc<Self> {
        let selector = CloneCell::new(Selector::new(Some(BUTTON_SELECTOR)));
        let inner_text = CloneCell::new(String::new());

        let text_widget = TextWidget::new();
        text_widget.inner_text().bind(&inner_text);
        text_widget.selector().bind(&selector);
        text_widget.placement(VerticalPlacement::Center, HorizontalPlacement::Center);

        let background = Rectangle::new();
        background.selector().bind(&selector);
        background.placement(VerticalPlacement::Stretch, HorizontalPlacement::Stretch);
        background.add(text_widget);

        Arc::new(Button {
            rect: Cell::new(Rect::new(0, 0, 0, 28)),
            local_position: Cell::new(Point::new(0, 0)),
            vertical_placement: Cell::new(VerticalPlacement::Absolute),
            horizontal_placement: Cell::new(HorizontalPlacement::Absolute),
            margin: Cell::new(Thickness::default()),
            children: RefCell::new(vec![background]),
            selector,
            text: inner_text,
            text_offset: Cell::new(Point::new(6, 6)),
            click_callback: RefCell::new(None),
            hover: Cell::new(false),
            pressed: Cell::new(false),
        })
    }

    fn adjust_size(&self) {
        self.size(
            self.text.get().len() as u32 * 8 + 2 * self.text_offset.get().x as u32,
            16 + 2 * self.text_offset.get().y as u32,
        );
    }
}

impl Click for Button {
    fn emit_click(&self, point: Point) {
        if let Some(ref click_callback) = *self.click_callback.borrow() {
            click_callback(self, point);
        }
    }

    fn on_click<T: Fn(&Self, Point) + 'static>(&self, func: T) -> &Self {
        *self.click_callback.borrow_mut() = Some(Arc::new(func));
        self
    }
}

impl Place for Button {}

impl Text for Button {
    fn text<S: Into<String>>(&self, text: S) -> &Self {
        self.text.set(text.into());
        self.adjust_size();
        self
    }

    fn text_offset(&self, x: i32, y: i32) -> &Self {
        self.text_offset.set(Point::new(x, y));
        self.adjust_size();
        self
    }
}

impl Style for Button {
    fn selector(&self) -> &CloneCell<Selector> {
        &self.selector
    }
}

impl Widget for Button {
    fn name(&self) -> &str {
        "Button"
    }

    fn rect(&self) -> &Cell<Rect> {
        &self.rect
    }

    fn vertical_placement(&self) -> &Cell<VerticalPlacement> {
        &self.vertical_placement
    }

    fn horizontal_placement(&self) -> &Cell<HorizontalPlacement> {
        &self.horizontal_placement
    }

    fn margin(&self) -> &Cell<Thickness> {
        &self.margin
    }

    fn local_position(&self) -> &Cell<Point> {
        &self.local_position
    }

    fn update(&self) {
        let mut selector = Selector::new(Some(BUTTON_SELECTOR)).with_pseudo_class(
            if self.pressed.get() {
                "active"
            } else {
                "inactive"
            }
        );

        if self.hover.get() {
            selector = selector.with_pseudo_class("hover");
        }

        self.selector().set(selector);
    }

    fn event(&self, event: Event, focused: bool, redraw: &mut bool) -> bool {
        match event {
            Event::Mouse {
                point, left_button, ..
            } => {
                let mut click = false;

                let rect = self.rect.get();
                if rect.contains(point) {
                    if self.hover.check_set(true) {
                        *redraw = true;
                    }

                    if left_button {
                        if self.pressed.check_set(true) {
                            *redraw = true;
                        }
                    } else {
                        if self.pressed.check_set(false) {
                            click = true;
                            *redraw = true;
                        }
                    }
                } else {
                    if self.hover.check_set(false) {
                        *redraw = true;
                    }

                    if self.pressed.check_set(false) {
                        *redraw = true;
                    }
                }

                if click {
                    let click_point: Point = point - rect.point();
                    self.emit_click(click_point);
                }
            }
            _ => (),
        }

        focused
    }

    fn children(&self) -> &RefCell<Vec<Arc<Widget>>> {
        &self.children
    }
}