Struct orbtk::layouts::Grid
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pub struct Grid { pub rect: Cell<Rect>, // some fields omitted }
Fields
rect: Cell<Rect>
Methods
impl Grid
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fn new() -> Arc<Self>
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fn columns(&self, columns: usize) -> &Self
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fn add<T: Widget>(&self, entry: &Arc<T>)
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fn insert<T: Widget>(&self, col: usize, row: usize, entry: &Arc<T>)
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fn clear(&self)
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fn remove(&self, col: usize, row: usize)
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fn spacing(&self, x: i32, y: i32) -> &Self
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fn arrange(&self, resize: bool)
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Trait Implementations
impl Place for Grid
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fn position(&self, x: i32, y: i32) -> &Self
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fn size(&self, width: u32, height: u32) -> &Self
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fn placement(
&self,
vertical_placement: VerticalPlacement,
horizontal_placement: HorizontalPlacement
) -> &Self
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&self,
vertical_placement: VerticalPlacement,
horizontal_placement: HorizontalPlacement
) -> &Self
impl Widget for Grid
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fn name(&self) -> &str
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Return the name of the widget.
fn rect(&self) -> &Cell<Rect>
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Borrow the render rect of the widget.
fn local_position(&self) -> &Cell<Point>
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Borrow the local position of the widget. The local position describes position of the widget relative to it's parent.
fn vertical_placement(&self) -> &Cell<VerticalPlacement>
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Borrow the vertical placement of the widget.
fn horizontal_placement(&self) -> &Cell<HorizontalPlacement>
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Borrow the horizontal placement of the widget.
fn margin(&self) -> &Cell<Thickness>
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Borrow the margin of the widget.
fn draw(&self, renderer: &mut Renderer, _focused: bool, theme: &Theme)
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Used to draw the widget by render code.
fn event(&self, event: Event, focused: bool, redraw: &mut bool) -> bool
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Handle the incoming events by bubbling from child to parent. Must have overwritten to create a custom bubbling event handling. Read more
fn children(&self) -> &RefCell<Vec<Arc<Widget>>>
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Borrow the children of the widget.
fn preview_event(
&self,
_event: Event,
_focused: bool,
_redraw: &mut bool,
_handled: bool
) -> bool
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&self,
_event: Event,
_focused: bool,
_redraw: &mut bool,
_handled: bool
) -> bool
Handle the incoming events by tunneling from parent to child. Must have overwritten to create a custom tunneling event handling. Read more
fn add(&self, widget: Arc<Widget>)
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Add a child to the widget.
fn update(&self)
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Used to update the state of the widget. Could be used to update the selector.
fn arrange(&self)
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Arrange the children of the widget. Could be override to create a custom layout.