use super::Point;
#[derive(Copy, Clone, Debug)]
pub enum Event {
Init,
Mouse {
point: Point,
left_button: bool,
middle_button: bool,
right_button: bool,
},
Scroll {
x: i32,
y: i32,
},
Text {
c: char,
},
Enter,
Backspace,
Delete,
Home,
End,
UpArrow,
DownArrow,
LeftArrow,
RightArrow,
Resize {
width: u32,
height: u32,
},
Unknown,
}